voolse

Ukraine
On FACEIT since 2021 143 matches tracked 43 matches in 30 days
ELO ▲ 71
2,027
30-day peak: 2,102
Rank EU
#237,749
Ukraine #9,499 in Ukraine
Last updated:

How does voolse play?

Rating 1.11 K/R 0.77 ADR 81.8 from 143 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 143 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 24% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so well above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 59%+8 pp · Ø 51% better than 95%

Clutch

Average
Last one alive

2.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 34%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 74%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 95%

Weapons and aim

Average
Where do the kills come from?

1.18 K/D and so clearly above the average (1.03).

Headshot rate 51%+2 pp · Ø 49% better than 64%
AWP share of kills 10%−1 pp · Ø 11% better than 54%
K/D 1.18+0.15 · Ø 1.03 better than 90%
Pistol kills per match 3.0
Knife kills 5 in 143 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so clearly above the average (13.4%).

2K rounds 14.7%+1.3 pp · Ø 13.4% better than 79%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 65%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 16x 4K, 2 aces in 143 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 41%+5 pp · Ø 36% better than 87%
Utility damage per round 4.8+0.5 · Ø 4.3 better than 70%
Enemies flashed per round 0.23−0.06 · Ø 0.29 better than 40%
Deaths per round 66%−6 pp · Ø 72% better than 97%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.05, Rating +0.06, ADR +7.0, ELO +77, Clutch 1v1 +9 pp
= Stayed the same
Headshots at 51%, First kills at 10%
▼ Got worse
Win rate −3 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Best month: October 2026 with 0.81. Last 3 months: 0.79 (at the start 0.74). Clearly above the average (0.74).

Patterns

From the last 143 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −77 ELO
22 matches · 45% win rate
In match 1 of the day −51 ELO
39 matches · 41% win rate
On Mirage −24 ELO
40 matches · 58% win rate

voolse loses the most ELO on Ancient: −77 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Ancient
  2. Most kills in a match: 33 · Ancient
  3. Reached level 10 · Mirage
  4. Highest rating in a match: 2.38 · Dust 2
  5. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 143 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage40
58% better than 76%
0.78 better than 70%
80.0 better than 47%
1.11 better than 76%
56% of 148 duels better than 78%
48% of 33 situations better than 78%
Dust 236
44% better than 25%
0.74 right on the average
83.0 better than 64%
1.06 better than 60%
62% of 143 duels better than 95%
45% of 20 situations better than 73%
Ancient22
45% better than 28%
0.77 better than 63%
80.2 better than 45%
1.07 better than 66%
62% of 91 duels better than 94%
16% of 19 situations better than 7%
Anubis19
68% better than 93%
0.84 better than 90%
87.4 better than 80%
1.25 better than 96%
68% of 63 duels better than 99%
19% of 26 situations better than 10%
Inferno11
55% -
0.84 -
84.5 -
1.22-
46% of 39 duels -
33% of 6 situations -
Cache7
43% -
0.66 -
74.3 -
0.93-
45% of 22 duels -
33% of 9 situations -
Nuke6
50% -
0.77 -
80.6 -
1.12-
61% of 23 duels -
44% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How voolse plays

Across 143 matches voolse averages K/R 0.77, ADR 81.8 and a rating of 1.11. Biggest strength: Deaths per round at just 66% (lower is better), better than 97% of level 10 · 2,001-2,249 ELO players. Averages 17.0 kills per match with 51% headshots. The strongest map is Anubis with a 68% win rate in 19 matches. In 68 of 143 matches the rating was 1.10 or higher (48%), in 45 it was below 0.90. In 143 matches with detailed stats: 16 4Ks and 2 aces. Best month by rating: October 2026 at 1.15. voolse loses the most ELO on Ancient (−77 ELO, win rate 45%). Things go best from match 5 of the day (+4 ELO, win rate 66%). From match no. 5 of the day on, things go best: 66% win rate, +4 ELO. Improved over the last three months: K/R +0.05, Rating +0.06, ADR +7.0, ELO +77, Clutch 1v1 +9 pp. Got weaker: Win rate −3 pp. Unchanged in recent months: Headshots at 51%, First kills at 10%. Last 30 days: 43 matches, win rate 53%, net ELO −74.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.