voodoo_magic
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (58 matches).
Compared with 2,127 players in this group, each player over up to their last 100 matches.
Opening
Average45% of opening duels won and so well below the average (51%).
Clutch
Average50% of 1v1s won and so well above the average (38%).
Weapons and aim
Weakness40% headshots and so well below the average (49%).
Impact
WeaknessExactly 2 kills in 11.2% of rounds and so well below the average (13.4%).
Utility and deaths
Strength0.67 enemies flashed per round and so well above the average (0.29).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Oct 2026 compared with Jun to Aug 2026.
Kills per round (K/R)
Best month: September 2026 with 0.72. Last 3 months: 0.67 (at the start 0.63). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 0.99. Last 3 months: 0.94 (at the start 0.89). Clearly below the average (1.03).
Damage per round (ADR)
Best month: September 2026 with 83.3. Last 3 months: 79.8 (at the start 80.2). Just below the average (80.8).
Share of headshot kills
Best month: July 2026 with 43%. Last 3 months: 38% (at the start 42%). Well below the average (49%).
Matches won (win rate)
Best month: October 2026 with 58%. Last 3 months: 52% (at the start 42%). Slightly above the average (50%).
Best month: July 2026 with 2,079. Last 3 months: 2,103 (at the start 2,053).
Rounds with first kill
Best month: September 2026 with 11%.
1v1 clutches won
Best month: October 2026 with 60%.
Patterns
From the last 90 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
voodoo_magic loses the most ELO in match 2 of the day: −76 ELO, 33% win rate
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Ancient
- Most kills in a match: 30 · Inferno
- Highest rating in a match: 1.68 · Nuke
- Reached level 10 · Inferno
Maps in detail
from the last 90 matchesCompared with players on the same level who have at least 15 matches on the map.
How voodoo_magic plays
Across 90 matches voodoo_magic averages K/R 0.65, ADR 80.0 and a rating of 0.92. Biggest strength: Utility damage per round at 9.7, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 40%, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 14.7 kills per match with 40% headshots. The strongest map is Dust 2 with a 62% win rate in 21 matches. In 25 of 90 matches the rating was 1.10 or higher (28%), in 40 it was below 0.90. In 58 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: September 2026 at 0.99. voodoo_magic loses the most ELO in match 2 of the day (−76 ELO, win rate 33%). Things go best in match 1 of the day (+26 ELO, win rate 55%). Match no. 1 of the day goes best: 55% win rate, +26 ELO. Improved over the last three months: K/R +0.04, Rating +0.05, Win rate +10 pp, ELO +50. Got weaker: Headshots −4 pp. Unchanged in recent months: ADR at 79.8. Last 30 days: 19 matches, win rate 58%, net ELO −26.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.