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vonix

USA
On FACEIT since 2022 168 matches tracked 113 matches in 30 days
ELO ▲ 143
2,341
30-day peak: 2,492
Rank NA ▲ 828 places
#2,903
USA #2,246 in USA
30 days · prev. #3,731 · best #1,902
Last updated:

How does vonix play?

Rating 0.96 (from 165 matches) K/R 0.67 ADR 73.7 from 168 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 165 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 10% good 1.10 to 1.29 15% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 30%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,541 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 16%
Opening duels won 48%−3 pp · Ø 51% better than 21%

Clutch

Average
Last one alive

20% of 1v2s won and so just below the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 57%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 39%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.04).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 3%−8 pp · Ø 11% better than 17%
K/D 0.95−0.09 · Ø 1.04 better than 17%
Pistol kills per match 2.7 from the last 165
Knife kills 1 in 165 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.0% of rounds and so clearly below the average (13.5%).

2K rounds 12.0%−1.5 pp · Ø 13.5% better than 14%
3K rounds 3.4%−0.8 pp · Ø 4.2% better than 18%
MVPs per match 2.1−0.3 · Ø 2.4 better than 22%
4Ks and aces 20x 4K, 3 aces in 168 matches

Utility and deaths

Average
Nades, flashes and deaths

0.22 enemies flashed per round and so well below the average (0.29).

Utility hit rate 36%+1 pp · Ø 35% better than 57%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 60%
Enemies flashed per round 0.22−0.07 · Ø 0.29 better than 32%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether vonix is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 165 matches from the last 3 months and 3 before.

Kills per round (K/R)

0.61
AugSepOctNov

Patterns

From the last 165 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −164 ELO
37 matches · 41% win rate
On Dust 2 −135 ELO
45 matches · 49% win rate
Between 18:00 and 24:00 −21 ELO, win rate 45%
On Wednesdays −104 ELO, win rate 42%

vonix loses the most ELO in match 1 of the day: −164 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Vertigo
  2. Most kills in a match: 40 · Mirage
  3. Highest rating in a match: 2.43 · Nuke

Maps in detail

from the last 165 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
55% better than 63%
0.70 better than 28%
77.1 better than 28%
1.01 better than 40%
52% of 180 duels better than 54%
38% of 39 situations right on the average
Dust 245
49% better than 37%
0.58 better than 2%
66.9 better than 2%
0.82 better than 2%
40% of 158 duels better than 5%
43% of 21 situations better than 65%
Ancient21
43% better than 19%
0.67 better than 15%
76.9 better than 25%
0.96 better than 22%
44% of 84 duels better than 12%
29% of 17 situations better than 27%
Anubis17
47% better than 30%
0.71 better than 32%
74.4 better than 15%
1.00 better than 37%
61% of 49 duels better than 92%
31% of 13 situations better than 34%
Nuke12
58% -
0.69 -
70.5 -
1.14-
48% of 31 duels -
40% of 5 situations -
Cache8
38% -
0.66 -
73.8 -
0.92-
55% of 33 duels -
100% of 3 situations -
Inferno8
63% -
0.79 -
82.3 -
1.14-
55% of 20 duels -
40% of 5 situations -
Vertigo3
100% -
0.68 -
80.1 -
0.90-
39% of 18 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How vonix plays

Across 168 matches vonix averages K/R 0.67 and ADR 73.7; the rating across the 165 rated matches is 0.96. Most room to improve: Damage per round (ADR) at 73.7, better than only 9% of level 10 · 2,250-2,499 ELO players. Averages 14.7 kills per match with 51% headshots. The strongest map is Nuke with a 58% win rate in 12 matches. In 46 of 165 matches the rating was 1.10 or higher (28%), in 79 it was below 0.90. In 168 matches with detailed stats: 20 4Ks and 3 aces. vonix loses the most ELO in match 1 of the day (−164 ELO, win rate 41%). Things go best on Ancient (+77 ELO, win rate 43%). Match no. 2 of the day goes best: 68% win rate, +71 ELO. Last 30 days: 113 matches, win rate 54%, net ELO +56.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.