voided666

Italy
On FACEIT since 2026 126 matches tracked 70 matches in 30 days
Last updated:

How does voided666 play?

Rating 1.04 (from 125 matches) K/R 0.70 ADR 73.8 from 126 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 125 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 15% normal 0.90 to 1.09 15% weak 0.75 to 0.89 24% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Clutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (106 matches).

2,250-2,499 ELO

Compared with 2,410 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 53%+2 pp · Ø 51% better than 61%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 41%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 71%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 16%+4 pp · Ø 12% better than 75%
K/D 1.09+0.06 · Ø 1.03 better than 66%
Pistol kills per match 3.1
Knife kills 4 in 126 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.1%).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 15%
MVPs per match 2.1−0.2 · Ø 2.3 better than 21%
4Ks and aces 15x 4K, 1 ace in 106 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 64% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 24%−11 pp · Ø 35% better than 2%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 27%
Enemies flashed per round 0.39+0.10 · Ø 0.29 better than 77%
Deaths per round 64%−8 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +16 pp, ELO +1,066
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, Rating −0.05, ADR −5.3, Headshots −3 pp

Oct to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.63
JunJulAugSepOctNov

Best month: August 2026 with 0.77. Last 3 months: 0.68 (at the start 0.75). Clearly below the average (0.74).

Patterns

From the last 126 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day ±0 ELO
28 matches · 54% win rate
In match 3 of the day +74 ELO
24 matches · 50% win rate
On Sundays +57 ELO, win rate 55%

voided666 loses the most ELO in match 2 of the day: ±0 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Reached level 10 · Anubis
  3. Longest win streak: 14 wins in a row · Nuke
  4. Most kills in a match: 40 · Mirage
  5. Highest rating in a match: 2.35 · Mirage

Maps in detail

from the last 126 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage40
60% better than 79%
0.70 better than 28%
74.2 better than 17%
1.02 better than 44%
49% of 184 duels better than 34%
38% of 32 situations better than 47%
Dust 239
64% better than 88%
0.66 better than 12%
70.1 better than 5%
1.01 better than 37%
51% of 175 duels better than 47%
43% of 35 situations better than 65%
Anubis21
52% better than 48%
0.69 better than 26%
72.1 better than 9%
1.01 better than 41%
49% of 82 duels better than 35%
35% of 17 situations better than 42%
Ancient14
71% -
0.70 -
72.3 -
1.07-
58% of 48 duels -
31% of 16 situations -
Nuke9
56% -
0.94 -
92.7 -
1.32-
69% of 36 duels -
45% of 11 situations -

Compared with players on the same level who have at least 15 matches on the map.

How voided666 plays

Across 126 matches voided666 averages K/R 0.70 and ADR 73.8; the rating across the 125 rated matches is 1.04. Biggest strength: Deaths per round at just 64% (lower is better), better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 24%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 15.0 kills per match with 50% headshots. The strongest map is Ancient with a 71% win rate in 14 matches. In 53 of 125 matches the rating was 1.10 or higher (42%), in 53 it was below 0.90. In 106 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: August 2026 at 1.10. voided666 loses the most ELO in match 2 of the day (±0 ELO, win rate 54%). Things go best from match 5 of the day (+106 ELO, win rate 75%). From match no. 5 of the day on, things go best: 75% win rate, +106 ELO. Improved over the last three months: Win rate +16 pp, ELO +1,066. Got weaker: K/R −0.07, Rating −0.05, ADR −5.3, Headshots −3 pp. Last 30 days: 70 matches, win rate 69%, net ELO +197.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.