vnsvrxk

KZ
22 matches tracked
Last updated:

How does vnsvrxk play?

K/R 0.80 ADR 83.4 from 22 matches
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (10 matches).

Opening

The first duels of the round
Rounds with first kill 10% no comparison
Opening duels won 58% no comparison

Clutch

Last one alive
Clutch 1v1 won 0% no comparison
Clutch 1v2 won 25% no comparison
Clutch kills per match 2.4 no comparison

Weapons and aim

Average
Where do the kills come from?
Headshot rate 38%−9 pp better than 7%
AWP share of kills 14% no comparison
K/D 1.12+0.12 better than 88%
Pistol kills per match 2.5
Knife kills 1 in 22 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 12.1% no comparison
Rounds with 3K 6.5% no comparison
MVPs per match 2.6+0.4 better than 87%
4Ks and aces 1x 4K, 1 ace in 10 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 39% no comparison
Utility damage per round 5.5 no comparison
Enemies flashed per round 0.40 no comparison
Rounds with a death 72%0 pp level

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.85
MayJunJulAugSepOct

Best month: August 2026 with 0.85.

Patterns

From the last 22 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Highest rating in a match: 0.85 · Dust 2
  2. Most kills in a match: 33 · Ancient
  3. Longest win streak: 3 wins in a row · Anubis

Maps in detail

from the last 22 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis7
43% -
0.77 -
83.9 -
-
61% of 23 duels -
0% of 4 situations -
Dust 25
40% -
0.88 -
87.1 -
0.85-
47% of 19 duels -
33% of 3 situations -
Mirage5
40% -
0.75 -
79.2 -
-
63% of 19 duels -
0% of 1 situations -
Ancient4
25% -
0.72 -
78.3 -
-
57% of 14 duels -
0% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How vnsvrxk plays

Biggest strength: K/D at 1.12. That is better than 88% of players on level 8. Most room to improve: Headshot rate at 38%. That is better than only 7% of players on level 8. On average 18.2 kills per match, 38% of them headshots. In 10 matches with detailed stats: 1 4Ks and 1 aces. Last 30 days: 1 matches, win rate 0%, ELO balance −18.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.