vneshta

Netherlands
On FACEIT since 2023 56 matches tracked 27 matches in 30 days
ELO ▲ 328
2,024
30-day peak: 2,048
Rank EU
#237,076
Netherlands #1,286 in Netherlands
Last updated:

How does vneshta play?

Rating 0.97 K/R 0.68 ADR 76.9 from 56 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 24%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 56 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 11% normal 0.90 to 1.09 29% weak 0.75 to 0.89 21% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,127 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 3%
Opening duels won 48%−3 pp · Ø 51% better than 24%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (38%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 34%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 34%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

37% headshots and so well below the average (49%).

Headshot rate 37%−12 pp · Ø 49% better than 3%
AWP share of kills 2%−9 pp · Ø 11% better than 11%
K/D 1.00−0.03 · Ø 1.03 better than 38%
Pistol kills per match 2.2

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.8% of rounds and so well below the average (4.1%).

2K rounds 11.0%−2.4 pp · Ø 13.4% better than 5%
3K rounds 2.8%−1.3 pp · Ø 4.1% better than 5%
MVPs per match 2.0−0.3 · Ø 2.3 better than 15%
4Ks and aces 8x 4K, 0 aces in 56 matches

Utility and deaths

Average
Nades, flashes and deaths

0.07 enemies flashed per round and so well below the average (0.29).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.9−0.3 · Ø 4.2 better than 44%
Enemies flashed per round 0.07−0.22 · Ø 0.29 better than 2%
Deaths per round 67%−5 pp · Ø 72% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether vneshta is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 56 matches, all from the last 3 months.

Kills per round (K/R)

0.70
SepOctNov

Best month: November 2026 with 0.70.

Patterns

From the last 56 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Reached level 10 · Ancient
  2. Most kills in a match: 29 · Mirage
  3. Highest rating in a match: 1.78 · Mirage
  4. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 56 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage19
63% better than 89%
0.65 better than 11%
77.2 better than 29%
0.91 better than 12%
49% of 53 duels better than 37%
27% of 15 situations better than 20%
Ancient15
60% better than 76%
0.71 better than 32%
77.6 better than 28%
1.06 better than 59%
49% of 51 duels better than 33%
33% of 9 situations better than 39%
Anubis8
63% -
0.68 -
77.9 -
0.99-
60% of 20 duels -
80% of 5 situations -
Nuke5
40% -
0.69 -
75.0 -
0.96-
36% of 14 duels -
33% of 6 situations -
Dust 24
50% -
0.60 -
69.5 -
0.88-
25% of 8 duels -
-
Inferno3
33% -
0.80 -
88.2 -
1.09-
100% of 1 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How vneshta plays

Across 56 matches vneshta averages K/R 0.68, ADR 76.9 and a rating of 0.97. Biggest strength: Deaths per round at just 67% (lower is better), better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 37%, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 14.7 kills per match with 37% headshots. The strongest map is Mirage with a 63% win rate in 19 matches. In 14 of 56 matches the rating was 1.10 or higher (25%), in 26 it was below 0.90. In 56 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: September 2026 at 0.97. Last 30 days: 27 matches, win rate 56%, net ELO +39.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.