vm_vm340i

Armenia
On FACEIT since 2020 240 matches tracked 90 matches in 30 days
Last updated:

How does vm_vm340i play?

Rating 1.06 K/R 0.76 ADR 82.8 from 240 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 240 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 21% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 20%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (193 matches).

2,500-2,749 ELO

Compared with 2,689 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 16%−5 pp · Ø 21% better than 16%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 35%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so just above the average (1.04).

Headshot rate 50%−1 pp · Ø 51% better than 45%
AWP share of kills 11%−1 pp · Ø 12% better than 59%
K/D 1.08+0.04 · Ø 1.04 better than 59%
Pistol kills per match 3.2
Knife kills 3 in 240 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 12.8%−0.7 pp · Ø 13.5% better than 28%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 59%
MVPs per match 2.1−0.3 · Ø 2.4 better than 20%
4Ks and aces 34x 4K, 3 aces in 193 matches

Utility and deaths

Average
Nades, flashes and deaths

0.39 enemies flashed per round and so well above the average (0.31).

Utility hit rate 37%+2 pp · Ø 35% better than 68%
Utility damage per round 3.8−0.3 · Ø 4.1 better than 44%
Enemies flashed per round 0.39+0.08 · Ø 0.31 better than 76%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +2 pp, ELO +358
= Stayed the same
K/R at 0.75, Win rate at 53%
▼ Got worse
Rating −0.05, ADR −5.2

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: September 2026 with 0.80. Last 3 months: 0.75 (at the start 0.78). Just above the average (0.74).

Patterns

From the last 240 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −90 ELO
42 matches · 52% win rate
On Ancient −45 ELO
44 matches · 48% win rate
On Saturdays −30 ELO, win rate 41%

vm_vm340i loses the most ELO on Anubis: −90 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.32 · Dust 2
  2. Most kills in a match: 38 · Anubis
  3. Longest win streak: 10 wins in a row · Inferno
  4. Recorded match no. 100 · Dust 2

Maps in detail

from the last 240 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 275
52% better than 47%
0.79 better than 70%
85.4 better than 69%
1.10 better than 66%
55% of 348 duels better than 68%
35% of 46 situations better than 39%
Mirage51
57% better than 69%
0.72 better than 36%
78.4 better than 34%
1.01 better than 39%
54% of 194 duels better than 65%
27% of 30 situations better than 18%
Ancient44
48% better than 31%
0.77 better than 56%
80.7 better than 40%
1.06 better than 52%
50% of 177 duels better than 37%
47% of 32 situations better than 72%
Anubis42
52% better than 42%
0.75 right on the average
83.9 better than 64%
1.06 better than 54%
49% of 168 duels better than 32%
40% of 30 situations better than 54%
Inferno11
45% -
0.78 -
87.1 -
1.15-
68% of 47 duels -
20% of 5 situations -
Cache10
70% -
0.81 -
93.4 -
1.18-
54% of 37 duels -
0% of 3 situations -
Nuke6
33% -
0.58 -
68.7 -
0.80-
38% of 29 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How vm_vm340i plays

Across 240 matches vm_vm340i averages K/R 0.76, ADR 82.8 and a rating of 1.06. Averages 16.6 kills per match with 50% headshots. The strongest map is Cache with a 70% win rate in 10 matches. In 107 of 240 matches the rating was 1.10 or higher (45%), in 84 it was below 0.90. In 193 matches with detailed stats: 34 4Ks and 3 aces. Best month by rating: August 2026 at 1.10. vm_vm340i loses the most ELO on Anubis (−90 ELO, win rate 52%). Things go best in match 2 of the day (+45 ELO, win rate 59%). Match no. 2 of the day goes best: 59% win rate, +45 ELO. Improved over the last three months: Headshots +2 pp, ELO +358. Got weaker: Rating −0.05, ADR −5.2. Unchanged in recent months: K/R at 0.75, Win rate at 53%. Last 30 days: 90 matches, win rate 47%, net ELO −328.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.