vlhot-

Brazil
On FACEIT since 2020 184 matches tracked 85 matches in 30 days
ELO ▲ 161
2,151
30-day peak: 2,217
Rank SA ▼ 894 places
#4,214
Brazil #3,396 in Brazil
30 days · prev. #3,320 · best #3,274
Last updated:
Next update possible in 1h 54m

How does vlhot- play?

Rating 1.09 (from 183 matches) K/R 0.79 ADR 89.5 from 184 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 183 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 16% normal 0.90 to 1.09 27% weak 0.75 to 0.89 10% very weak below 0.75 20%
Player type
Deals serious damage
More damage per round than the level 10 · 2,001-2,249 ELO average.
Damage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

27% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 27%−12 pp · Ø 39% better than 6%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 39%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (49%).

Headshot rate 41%−8 pp · Ø 49% better than 10%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.08+0.05 · Ø 1.03 better than 67%
Pistol kills per match 2.6
Zeus kills2 in 184 matches
Knife kills 10 in 184 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so clearly above the average (4.1%).

2K rounds 14.4%+1.0 pp · Ø 13.4% better than 74%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 81%
MVPs per match 2.5+0.2 · Ø 2.3 better than 68%
4Ks and aces 33x 4K, 6 aces in 183 matches

Utility and deaths

Average
Nades, flashes and deaths

0.52 enemies flashed per round and so well above the average (0.28).

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 58%
Enemies flashed per round 0.52+0.24 · Ø 0.28 better than 94%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether vlhot- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 175 matches from the last 3 months and 9 before.

Kills per round (K/R)

0.76
AugSepOctNov

Best month: August 2026 with 0.89.

Patterns

From the last 184 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day +3 ELO
26 matches · 38% win rate
On Tuesdays +100 ELO, win rate 44%

vlhot- loses the most ELO in match 4 of the day: +3 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.25 · Dust 2
  2. Recorded match no. 100 · Ancient
  3. Reached level 10 · Ancient
  4. Longest win streak: 7 wins in a row · Anubis
  5. Most kills in a match: 47 · Dust 2

Maps in detail

from the last 184 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 267
66% better than 91%
0.86 better than 91%
94.4 better than 93%
1.21 better than 90%
58% of 323 duels better than 83%
42% of 36 situations better than 61%
Mirage42
48% better than 38%
0.79 better than 74%
91.1 better than 89%
1.07 better than 65%
52% of 251 duels better than 57%
5% of 19 situations better than 1%
Ancient27
41% better than 18%
0.73 better than 43%
83.4 better than 61%
0.96 better than 25%
45% of 135 duels better than 17%
23% of 13 situations better than 16%
Anubis22
45% better than 30%
0.69 better than 26%
82.6 better than 58%
0.94 better than 19%
41% of 123 duels better than 7%
33% of 12 situations better than 39%
Inferno12
42% -
0.74 -
85.6 -
1.07-
45% of 40 duels -
17% of 6 situations -
Cache7
43% -
0.70 -
84.9 -
0.94-
50% of 24 duels -
17% of 6 situations -
Nuke7
29% -
0.79 -
88.2 -
1.11-
48% of 33 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How vlhot- plays

Across 184 matches vlhot- averages K/R 0.79 and ADR 89.5; the rating across the 183 rated matches is 1.09. Biggest strength: Damage per round (ADR) at 89.5, better than 89% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 27%, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 17.5 kills per match with 41% headshots. The strongest map is Dust 2 with a 66% win rate in 67 matches. In 80 of 183 matches the rating was 1.10 or higher (44%), in 54 it was below 0.90. In 183 matches with detailed stats: 33 4Ks and 6 aces. Best month by rating: August 2026 at 1.20. vlhot- loses the most ELO in match 4 of the day (+3 ELO, win rate 38%). Things go best in match 1 of the day (+135 ELO, win rate 57%). Match no. 1 of the day goes best: 57% win rate, +135 ELO. Last 30 days: 85 matches, win rate 48%, net ELO +101.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.