vlc999

Denmark
On FACEIT since 2022 225 matches tracked 27 matches in 30 days
ELO ▲ 54
2,496
30-day peak: 2,552
Rank EU
#53,677
Denmark #1,453 in Denmark
Last updated:

How does vlc999 play?

Rating 0.98 K/R 0.69 ADR 74.0 from 225 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 225 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 25%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (179 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 18%−4 pp · Ø 22% better than 28%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 25%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (50%).

Headshot rate 42%−8 pp · Ø 50% better than 10%
AWP share of kills 19%+8 pp · Ø 11% better than 83%
K/D 1.01−0.02 · Ø 1.03 better than 37%
Pistol kills per match 2.7
Zeus kills1 in 225 matches
Knife kills 3 in 225 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.7% of rounds and so well below the average (4.1%).

2K rounds 12.1%−1.3 pp · Ø 13.4% better than 16%
3K rounds 2.7%−1.4 pp · Ø 4.1% better than 3%
MVPs per match 2.0−0.3 · Ø 2.3 better than 13%
4Ks and aces 25x 4K, 2 aces in 179 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 60%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 40%
Enemies flashed per round 0.26−0.04 · Ø 0.30 better than 41%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +2 pp, ELO +211
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.10, Rating −0.19, ADR −5.1, Win rate −14 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: July 2026 with 0.77. Last 3 months: 0.67 (at the start 0.77). Clearly below the average (0.74).

Patterns

From the last 225 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −51 ELO
39 matches · 54% win rate
On Inferno −1 ELO
30 matches · 57% win rate
Between 18:00 and 24:00 −83 ELO, win rate 44%
On Tuesdays ±0 ELO, win rate 44%

vlc999 loses the most ELO on Nuke: −51 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Ancient
  2. Highest rating in a match: 1.96 · Anubis
  3. Most kills in a match: 35 · Anubis

Maps in detail

from the last 225 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient65
55% better than 59%
0.67 better than 15%
71.6 better than 8%
0.95 better than 21%
50% of 320 duels better than 41%
32% of 38 situations better than 33%
Anubis62
60% better than 76%
0.75 right on the average
80.9 better than 48%
1.07 better than 60%
55% of 308 duels better than 67%
55% of 33 situations better than 87%
Nuke39
54% better than 47%
0.69 better than 20%
76.5 better than 22%
1.02 better than 39%
59% of 165 duels better than 80%
33% of 27 situations better than 33%
Inferno30
57% better than 60%
0.62 better than 3%
67.0 better than 1%
0.90 better than 6%
48% of 153 duels better than 23%
69% of 13 situations better than 98%
Cache18
56% -
0.68 -
69.3 -
0.99-
56% of 70 duels -
28% of 18 situations -
Dust 26
0% -
0.54 -
63.1 -
0.77-
38% of 29 duels -
0% of 4 situations -
Mirage5
40% -
0.72 -
77.3 -
1.01-
75% of 20 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How vlc999 plays

Across 225 matches vlc999 averages K/R 0.69, ADR 74.0 and a rating of 0.98. Biggest strength: Deaths per round at just 68% (lower is better), better than 87% of level 10 · 2,250-2,499 ELO players. Most room to improve: 3K rounds at 2.7%, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 15.0 kills per match with 42% headshots. The strongest map is Anubis with a 60% win rate in 62 matches. In 79 of 225 matches the rating was 1.10 or higher (35%), in 95 it was below 0.90. In 179 matches with detailed stats: 25 4Ks and 2 aces. Best month by rating: July 2026 at 1.14. vlc999 loses the most ELO on Nuke (−51 ELO, win rate 54%). Things go best on Ancient (+80 ELO, win rate 55%). Match no. 3 of the day goes best: 75% win rate, +24 ELO. Improved over the last three months: Headshots +2 pp, ELO +211. Got weaker: K/R −0.10, Rating −0.19, ADR −5.1, Win rate −14 pp. Last 30 days: 27 matches, win rate 56%, net ELO +58.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.