vladMONSTA

Haiti
On FACEIT since 2022 328 matches tracked 118 matches in 30 days
ELO ▼ 122
2,880
30-day peak: 3,263
Rank EU ▼ 10,218 places
#13,754
Haiti #7 in Haiti
30 days · prev. #3,536 · best #3,225
Last updated:

How does vladMONSTA play?

Rating 1.03 (from 311 matches) K/R 0.73 ADR 77.9 from 328 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 311 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average. Higher headshot rate than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (234 matches).

2,750-2,999 ELO

Compared with 11,755 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 50%−2 pp · Ø 52% better than 31%

Clutch

Strength
Last one alive

29% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 76%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 88%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 67%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (52%).

Headshot rate 59%+7 pp · Ø 52% better than 88%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.04−0.01 · Ø 1.05 better than 40%
Pistol kills per match 3.0
Knife kills 1 in 328 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.9% of rounds and so slightly below the average (4.2%).

2K rounds 13.3%−0.3 pp · Ø 13.6% better than 38%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 34%
MVPs per match 2.3−0.1 · Ø 2.4 better than 38%
4Ks and aces 42x 4K, 5 aces in 234 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so clearly below the average (34%).

Utility hit rate 29%−5 pp · Ø 34% better than 15%
Utility damage per round 2.8−1.2 · Ø 4.0 better than 17%
Enemies flashed per round 0.26−0.05 · Ø 0.31 better than 37%
Deaths per round 70%−1 pp · Ø 71% better than 58%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +85
= Stayed the same
K/R at 0.72, ADR at 77.2, Win rate at 51%
▼ Got worse
Rating −0.06, Headshots −4 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: August 2026 with 0.78. Last 3 months: 0.72 (at the start 0.75). Slightly below the average (0.75).

Patterns

From the last 328 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −262 ELO
75 matches · 36% win rate
In match 3 of the day −20 ELO
49 matches · 45% win rate
On Fridays +45 ELO, win rate 43%

vladMONSTA loses the most ELO on Ancient: −262 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.14 · Dust 2
  2. Most kills in a match: 34 · Ancient
  3. Recorded match no. 250 · Dust 2
  4. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 328 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 278
55% better than 55%
0.74 better than 43%
78.4 better than 32%
1.08 better than 55%
49% of 278 duels better than 32%
43% of 53 situations better than 62%
Ancient75
36% better than 6%
0.75 better than 46%
80.5 better than 39%
1.02 better than 38%
53% of 283 duels better than 54%
32% of 31 situations better than 32%
Mirage72
53% right on the average
0.75 better than 47%
78.5 better than 32%
1.06 better than 52%
53% of 272 duels better than 55%
33% of 49 situations better than 33%
Anubis59
51% better than 41%
0.70 better than 24%
74.9 better than 15%
0.98 better than 24%
43% of 262 duels better than 9%
44% of 25 situations better than 65%
Nuke21
67% better than 81%
0.75 better than 40%
80.5 better than 37%
1.01 better than 28%
42% of 57 duels better than 6%
75% of 8 situations better than 98%
Inferno13
54% -
0.62 -
67.7 -
0.93-
48% of 42 duels -
75% of 4 situations -
Cache8
63% -
0.78 -
80.1 -
1.12-
49% of 35 duels -
57% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How vladMONSTA plays

Across 328 matches vladMONSTA averages K/R 0.73 and ADR 77.9; the rating across the 311 rated matches is 1.03. Biggest strength: Headshot rate at 59%, better than 88% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility hit rate at 29%, better than only 15% of level 10 · 2,750-2,999 ELO players. Averages 16.0 kills per match with 59% headshots. The strongest map is Nuke with a 67% win rate in 21 matches. In 120 of 311 matches the rating was 1.10 or higher (39%), in 111 it was below 0.90. In 234 matches with detailed stats: 42 4Ks and 5 aces. Best month by rating: August 2026 at 1.09. vladMONSTA loses the most ELO on Ancient (−262 ELO, win rate 36%). Things go best in match 2 of the day (+231 ELO, win rate 58%). Match no. 2 of the day goes best: 58% win rate, +231 ELO. Improved over the last three months: ELO +85. Got weaker: Rating −0.06, Headshots −4 pp. Unchanged in recent months: K/R at 0.72, ADR at 77.2, Win rate at 51%. Last 30 days: 118 matches, win rate 50%, net ELO +53.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.