vkus_piva

Czech Republic
On FACEIT since 2021 353 matches tracked 96 matches in 30 days
ELO ▼ 191
2,114
30-day peak: 2,316
Rank EU
#178,947
Czech Republic #1,492 in Czech Republic
Last updated:

How does vkus_piva play?

Rating 1.02 (from 313 matches) K/R 0.73 ADR 80.3 from 353 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 49%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 313 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 16% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 21%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (281 matches).

2,001-2,249 ELO

Compared with 1,921 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 50%−1 pp · Ø 51% better than 42%

Clutch

Average
Last one alive

26% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 78%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 49%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (49%).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.01−0.02 · Ø 1.03 better than 47%
Pistol kills per match 2.6
Knife kills 10 in 353 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 56%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.2−0.1 · Ø 2.3 better than 40%
4Ks and aces 47x 4K, 6 aces in 281 matches

Utility and deaths

Average
Nades, flashes and deaths

37% of nades dealing damage or blinding and so slightly above the average (35%).

Utility hit rate 37%+2 pp · Ø 35% better than 62%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 43%
Enemies flashed per round 0.28−0.01 · Ø 0.29 better than 52%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.06, ADR +6.8, Win rate +10 pp
= Stayed the same
Headshots at 45%, ELO at 2,114
▼ Got worse
Rating −0.05

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.73
AprMayJunJulAugSepOct

Best month: August 2026 with 0.77. Last 3 months: 0.74 (at the start 0.68). Right on the average (0.74).

Patterns

From the last 353 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −45 ELO
22 matches · 50% win rate
On Dust 2 −42 ELO
103 matches · 51% win rate
Between 0:00 and 6:00 ±0 ELO, win rate 41%
On Mondays −14 ELO, win rate 41%

vkus_piva loses the most ELO on Inferno: −45 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.34 · Ancient
  2. Recorded match no. 250 · Ancient
  3. Longest win streak: 9 wins in a row · Anubis
  4. Most kills in a match: 37 · Mirage

Maps in detail

from the last 353 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2103
51% better than 52%
0.72 better than 43%
79.1 better than 44%
1.03 better than 53%
52% of 448 duels better than 58%
49% of 43 situations better than 74%
Mirage91
44% better than 25%
0.73 better than 47%
80.4 better than 49%
1.03 better than 53%
44% of 359 duels better than 15%
30% of 60 situations better than 28%
Ancient74
57% better than 66%
0.74 better than 47%
83.2 better than 59%
1.05 better than 59%
51% of 362 duels right on the average
38% of 47 situations right on the average
Anubis47
47% better than 33%
0.74 right on the average
82.2 better than 59%
1.04 better than 56%
50% of 213 duels better than 44%
48% of 21 situations better than 75%
Inferno22
50% better than 36%
0.68 better than 24%
75.2 better than 23%
0.95 better than 24%
44% of 116 duels better than 11%
11% of 9 situations better than 6%
Cache7
14% -
0.62 -
72.5 -
0.90-
44% of 36 duels -
0% of 4 situations -
Vertigo6
50% -
0.70 -
81.5 -
0.95-
56% of 43 duels -
-
Nuke3
33% -
0.70 -
77.7 -
1.05-
43% of 7 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How vkus_piva plays

Across 353 matches vkus_piva averages K/R 0.73 and ADR 80.3; the rating across the 313 rated matches is 1.02. Averages 16.0 kills per match with 45% headshots. The strongest map is Ancient with a 57% win rate in 74 matches. In 125 of 313 matches the rating was 1.10 or higher (40%), in 121 it was below 0.90. In 281 matches with detailed stats: 47 4Ks and 6 aces. Best month by rating: August 2026 at 1.05. vkus_piva loses the most ELO on Inferno (−45 ELO, win rate 50%). Things go best on Ancient (+25 ELO, win rate 57%). Match no. 2 of the day goes best: 54% win rate, −22 ELO. Improved over the last three months: K/R +0.06, ADR +6.8, Win rate +10 pp. Got weaker: Rating −0.05. Unchanged in recent months: Headshots at 45%, ELO at 2,114. Last 30 days: 96 matches, win rate 47%, net ELO −37.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.