vitttamin

Russia
35 matches tracked 35 matches in 30 days
Last updated:

How does vitttamin play?

Rating 0.84 K/R 0.60 ADR 64.7 from 35 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.84
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.26 ConsistencyShare of matches with a rating of 0.90 or higher. 31%
Rating distribution from 35 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 6% good 1.10 to 1.29 11% normal 0.90 to 1.09 14% weak 0.75 to 0.89 31% very weak below 0.75 37%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 3 average.
AWPer
better than most on level 3 about average weaker than most
Level 3

Compared with 849 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so well above the average (47%).

Rounds with first kill 8%−1 pp · Ø 9% better than 33%
Opening duels won 54%+7 pp · Ø 47% better than 92%

Clutch

Average
Last one alive

27% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 27%−11 pp · Ø 38% better than 9%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 45%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 65%

Weapons and aim

Weakness
Where do the kills come from?

30% headshots and so well below the average (42%).

Headshot rate 30%−12 pp · Ø 42% better than 3%
AWP share of kills 38%+28 pp · Ø 10% better than 98%
K/D 0.82−0.10 · Ø 0.92 better than 17%
Pistol kills per match 2.3

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.0% of rounds and so well below the average (3.5%).

2K rounds 13.0%+0.7 pp · Ø 12.3% better than 72%
3K rounds 2.0%−1.5 pp · Ø 3.5% better than 5%
MVPs per match 1.7−0.3 · Ø 2.0 better than 22%
4Ks and aces 2x 4K, 0 aces in 35 matches

Utility and deaths

Average
Nades, flashes and deaths

1.9 utility damage per round and so well below the average (3.9).

Utility hit rate 31%−4 pp · Ø 35% better than 33%
Utility damage per round 1.9−2.0 · Ø 3.9 better than 12%
Enemies flashed per round 0.15−0.07 · Ø 0.22 better than 31%
Deaths per round 73%−1 pp · Ø 74% better than 66%

Patterns

Soon this shows where vitttamin loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 11 of 20.

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.39 · Dust 2
  2. Most kills in a match: 28 · Dust 2
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 35 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage11
45% -
0.57 -
63.9 -
0.81-
53% of 34 duels -
17% of 6 situations -
Dust 210
50% -
0.65 -
67.9 -
0.95-
54% of 37 duels -
27% of 11 situations -
Ancient7
14% -
0.48 -
54.6 -
0.65-
48% of 21 duels -
43% of 7 situations -
Anubis3
0% -
0.73 -
69.2 -
0.98-
64% of 11 duels -
-
Nuke3
67% -
0.66 -
77.2 -
0.92-
55% of 11 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How vitttamin plays

Across 35 matches vitttamin averages K/R 0.60, ADR 64.7 and a rating of 0.84. Biggest strength: Opening duels won at 54%, better than 92% of level 3 players. Most room to improve: Headshot rate at 30%, better than only 3% of level 3 players. Averages 12.6 kills per match with 30% headshots. The strongest map is Dust 2 with a 50% win rate in 10 matches. In 6 of 35 matches the rating was 1.10 or higher (17%), in 24 it was below 0.90. In 35 matches with detailed stats: 2 4Ks and 0 aces. Last 30 days: 35 matches, win rate 40%, net ELO −63.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.