vitoshine

Belarus
On FACEIT since 2024 216 matches tracked 76 matches in 30 days
ELO ▲ 157
2,388
30-day peak: 2,475
Rank EU
#81,508
Belarus #1,938 in Belarus
Last updated:

How does vitoshine play?

Rating 1.06 K/R 0.77 ADR 84.0 from 216 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 56%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 216 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 16%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (136 matches).

2,250-2,499 ELO

Compared with 2,480 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+2 pp · Ø 11% better than 84%
Opening duels won 57%+6 pp · Ø 51% better than 88%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 14%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 54%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so just above the average (1.03).

Headshot rate 51%+1 pp · Ø 50% better than 54%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 1.06+0.03 · Ø 1.03 better than 55%
Pistol kills per match 3.3
Knife kills 7 in 216 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so slightly above the average (13.4%).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 68%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 50%
MVPs per match 2.5+0.2 · Ø 2.3 better than 66%
4Ks and aces 19x 4K, 4 aces in 136 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 10%
Utility damage per round 2.8−1.4 · Ø 4.2 better than 16%
Enemies flashed per round 0.29−0.01 · Ø 0.30 better than 51%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 51%, Win rate at 52%, ELO at 2,388
▼ Got worse
K/R −0.09, Rating −0.10, ADR −7.4

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: August 2026 with 0.81. Last 3 months: 0.72 (at the start 0.81). Just below the average (0.74).

Patterns

From the last 216 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 −72 ELO, win rate 46%
On Saturdays +26 ELO, win rate 40%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.98 · Dust 2
  2. Recorded match no. 100 · Mirage
  3. Most kills in a match: 51 · Mirage
  4. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 216 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage86
51% better than 46%
0.82 better than 80%
89.3 better than 84%
1.13 better than 78%
62% of 495 duels better than 94%
29% of 55 situations better than 23%
Dust 257
54% better than 59%
0.78 better than 66%
85.0 better than 68%
1.07 better than 59%
55% of 316 duels better than 69%
47% of 30 situations better than 74%
Anubis26
62% better than 79%
0.77 better than 59%
83.8 better than 60%
1.07 better than 59%
60% of 118 duels better than 89%
39% of 23 situations better than 53%
Ancient24
42% better than 20%
0.69 better than 21%
76.1 better than 21%
0.94 better than 17%
47% of 95 duels better than 24%
31% of 13 situations better than 32%
Cache11
27% -
0.61 -
69.0 -
0.80-
57% of 69 duels -
0% of 2 situations -
Nuke8
63% -
0.65 -
72.5 -
1.01-
42% of 31 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How vitoshine plays

Across 216 matches vitoshine averages K/R 0.77, ADR 84.0 and a rating of 1.06. Biggest strength: Opening duels won at 57%, better than 88% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 28%, better than only 10% of level 10 · 2,250-2,499 ELO players. Averages 16.9 kills per match with 51% headshots. The strongest map is Anubis with a 62% win rate in 26 matches. In 92 of 216 matches the rating was 1.10 or higher (43%), in 69 it was below 0.90. In 136 matches with detailed stats: 19 4Ks and 4 aces. Best month by rating: August 2026 at 1.12. Things go best on Mirage (+31 ELO, win rate 51%). Match no. 3 of the day goes best: 59% win rate. Got weaker: K/R −0.09, Rating −0.10, ADR −7.4. Unchanged in recent months: Headshots at 51%, Win rate at 52%, ELO at 2,388. Last 30 days: 76 matches, win rate 55%, net ELO −20.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.