vitboy9

Brazil
On FACEIT since 2024 266 matches tracked 75 matches in 30 days
ELO ▲ 286
2,555
30-day peak: 2,649
Rank SA ▲ 88 places
#951
BR #648 in BR
30 days · prev. #1,039 · best #680
Last updated:

How does vitboy9 play?

Rating 1.01 (from 261 matches) K/R 0.73 ADR 79.9 from 266 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 261 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 14% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 24%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average.
Entry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (190 matches).

2,500-2,749 ELO

Compared with 2,328 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 83%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Weakness
Last one alive

30% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 30%−8 pp · Ø 38% better than 10%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 72%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so just below the average (1.02).

Headshot rate 53%+2 pp · Ø 51% better than 63%
AWP share of kills 13%+2 pp · Ø 11% better than 65%
K/D 1.00−0.02 · Ø 1.02 better than 30%
Pistol kills per match 2.9
Knife kills 15 in 266 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 14.1%+0.9 pp · Ø 13.2% better than 61%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 40%
MVPs per match 2.5+0.2 · Ø 2.3 better than 63%
4Ks and aces 36x 4K, 4 aces in 190 matches

Utility and deaths

Average
Nades, flashes and deaths

0.61 enemies flashed per round and so well above the average (0.31).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 4.3+0.3 · Ø 4.0 better than 58%
Enemies flashed per round 0.61+0.30 · Ø 0.31 better than 97%
Deaths per round 73%+1 pp · Ø 72% better than 25%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.08, Rating +0.13, ADR +7.3, Win rate +14 pp, ELO +560
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: August 2026 with 0.77. Last 3 months: 0.74 (at the start 0.66). Just above the average (0.73).

Patterns

From the last 266 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Thursdays +111 ELO, win rate 38%

No clear pattern

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Most kills in a match: 35 · Dust 2
  3. Longest win streak: 6 wins in a row · Mirage
  4. Highest rating in a match: 2.28 · Dust 2

Maps in detail

from the last 266 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage117
51% better than 44%
0.73 better than 42%
80.2 better than 44%
1.01 better than 38%
51% of 606 duels better than 45%
27% of 59 situations better than 18%
Dust 270
60% better than 78%
0.75 right on the average
82.7 better than 55%
1.06 better than 52%
51% of 380 duels better than 45%
31% of 29 situations better than 29%
Ancient32
47% better than 30%
0.74 better than 42%
80.9 better than 39%
1.02 better than 40%
50% of 181 duels better than 35%
50% of 20 situations better than 78%
Anubis21
48% better than 34%
0.72 better than 36%
77.4 better than 27%
0.99 better than 30%
45% of 98 duels better than 15%
25% of 4 situations better than 19%
Nuke11
45% -
0.70 -
79.8 -
1.01-
46% of 61 duels -
63% of 8 situations -
Cache8
25% -
0.54 -
60.2 -
0.75-
34% of 35 duels -
25% of 4 situations -
Inferno7
57% -
0.62 -
70.8 -
0.89-
55% of 38 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How vitboy9 plays

Across 266 matches vitboy9 averages K/R 0.73 and ADR 79.9; the rating across the 261 rated matches is 1.01. Biggest strength: Rounds with first kill at 13%, better than 83% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 30%, better than only 10% of level 10 · 2,500-2,749 ELO players. Averages 15.8 kills per match with 53% headshots. The strongest map is Dust 2 with a 60% win rate in 70 matches. In 91 of 261 matches the rating was 1.10 or higher (35%), in 109 it was below 0.90. In 190 matches with detailed stats: 36 4Ks and 4 aces. Best month by rating: August 2026 at 1.11. Things go best on Mirage (+215 ELO, win rate 51%). Improved over the last three months: K/R +0.08, Rating +0.13, ADR +7.3, Win rate +14 pp, ELO +560. Got weaker: Headshots −4 pp. Last 30 days: 75 matches, win rate 60%, net ELO +193.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.