vis

Australia
On FACEIT since 2017 255 matches tracked 44 matches in 30 days
ELO ▲ 41
3,199
30-day peak: 3,227
Rank OCE ▼ 7 places
#31
Australia #19 in Australia
30 days · prev. #24 · best #24
Last updated:
Next update possible in 1h 48m

How does vis play?

Rating 1.25 (from 242 matches) K/R 0.88 ADR 91.3 from 255 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.25
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 242 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 33% good 1.10 to 1.29 19% normal 0.90 to 1.09 17% weak 0.75 to 0.89 12% very weak below 0.75 9%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
Multi-killsClutcherEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (193 matches).

3,000-3,499 ELO

Compared with 7,456 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 80%
Opening duels won 58%+6 pp · Ø 52% better than 87%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 65%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 71%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 63%

Weapons and aim

Strength
Where do the kills come from?

1.29 K/D and so well above the average (1.05).

Headshot rate 59%+6 pp · Ø 53% better than 84%
AWP share of kills 8%−4 pp · Ø 12% better than 47%
K/D 1.29+0.24 · Ø 1.05 better than 93%
Pistol kills per match 3.4
Knife kills 3 in 255 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.2% of rounds and so well above the average (4.2%).

2K rounds 16.0%+2.5 pp · Ø 13.5% better than 90%
3K rounds 6.2%+2.0 pp · Ø 4.2% better than 95%
MVPs per match 2.9+0.5 · Ø 2.4 better than 88%
4Ks and aces 63x 4K, 4 aces in 193 matches

Utility and deaths

Strength
Nades, flashes and deaths

5.1 utility damage per round and so well above the average (3.8).

Utility hit rate 38%+4 pp · Ø 34% better than 81%
Utility damage per round 5.1+1.3 · Ø 3.8 better than 84%
Enemies flashed per round 0.43+0.11 · Ø 0.32 better than 81%
Deaths per round 68%−3 pp · Ø 71% better than 76%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.05, Rating +0.06, ADR +5.3, Headshots +2 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −6 pp, ELO −133

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

1.04
AprMayJunJulAugSepOctNov

Best month: November 2026 with 1.04. Last 3 months: 0.90 (at the start 0.85). Well above the average (0.74).

Patterns

From the last 255 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −72 ELO
24 matches · 54% win rate
On Dust 2 −43 ELO
62 matches · 58% win rate
Between 0:00 and 6:00 −23 ELO, win rate 51%

vis loses the most ELO on Inferno: −72 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Highest rating in a match: 2.52 · Dust 2
  3. Most kills in a match: 45 · Mirage
  4. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 255 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage70
61% better than 77%
0.89 better than 92%
92.8 better than 90%
1.27 better than 94%
62% of 284 duels better than 93%
38% of 34 situations better than 48%
Dust 262
58% better than 62%
0.90 better than 93%
94.1 better than 92%
1.29 better than 94%
59% of 292 duels better than 81%
48% of 42 situations better than 73%
Ancient41
61% better than 69%
0.85 better than 85%
91.1 better than 86%
1.19 better than 85%
62% of 170 duels better than 93%
52% of 27 situations better than 83%
Anubis30
50% better than 32%
0.93 better than 97%
93.6 better than 93%
1.37 better than 98%
59% of 157 duels better than 82%
27% of 22 situations better than 23%
Inferno24
54% better than 29%
0.76 better than 40%
79.0 better than 22%
1.09 better than 39%
47% of 124 duels better than 10%
33% of 18 situations better than 30%
Nuke16
56% better than 45%
0.85 better than 80%
88.3 better than 76%
1.20 better than 81%
53% of 92 duels right on the average
36% of 14 situations better than 42%
Cache6
67% -
0.85 -
88.6 -
1.23-
48% of 29 duels -
67% of 3 situations -
Vertigo4
75% -
0.87 -
91.6 -
1.32-
40% of 15 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How vis plays

Across 255 matches vis averages K/R 0.88 and ADR 91.3; the rating across the 242 rated matches is 1.25. Biggest strength: 3K rounds at 6.2%, better than 95% of level 10 · 3,000-3,499 ELO players. Averages 18.8 kills per match with 59% headshots. The strongest map is Ancient with a 61% win rate in 41 matches. In 149 of 242 matches the rating was 1.10 or higher (62%), in 51 it was below 0.90. In 193 matches with detailed stats: 63 4Ks and 4 aces. Best month by rating: November 2026 at 1.50. vis loses the most ELO on Inferno (−72 ELO, win rate 54%). Things go best on Ancient (+69 ELO, win rate 61%). Match no. 3 of the day goes best: 64% win rate. Improved over the last three months: K/R +0.05, Rating +0.06, ADR +5.3, Headshots +2 pp. Got weaker: Win rate −6 pp, ELO −133. Last 30 days: 44 matches, win rate 59%, net ELO −2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.