virtue5

Mongolia
On FACEIT since 2024 77 matches tracked 72 matches in 30 days
Last updated:

How does virtue5 play?

Rating 1.19 K/R 0.84 ADR 91.9 from 77 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 77 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 36% good 1.10 to 1.29 22% normal 0.90 to 1.09 14% weak 0.75 to 0.89 10% very weak below 0.75 13%
Player type
Deals serious damage
More damage per round than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
DamageHeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,167 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 84%
Opening duels won 53%+2 pp · Ø 51% better than 66%

Clutch

Average
Last one alive

54% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 54%+15 pp · Ø 39% better than 98%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 10%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 4%

Weapons and aim

Strength
Where do the kills come from?

59% headshots and so well above the average (49%).

Headshot rate 59%+10 pp · Ø 49% better than 95%
AWP share of kills 5%−6 pp · Ø 11% better than 30%
K/D 1.23+0.20 · Ø 1.03 better than 94%
Pistol kills per match 3.4
Zeus kills2 in 77 matches
Knife kills 4 in 77 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.7% of rounds and so well above the average (4.1%).

2K rounds 15.9%+2.5 pp · Ø 13.4% better than 93%
3K rounds 5.7%+1.6 pp · Ø 4.1% better than 93%
MVPs per match 2.8+0.5 · Ø 2.3 better than 90%
4Ks and aces 12x 4K, 3 aces in 77 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 3.0−1.2 · Ø 4.2 better than 22%
Enemies flashed per round 0.23−0.05 · Ø 0.28 better than 37%
Deaths per round 68%−4 pp · Ø 72% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether virtue5 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 77 matches, all from the last 3 months.

Kills per round (K/R)

0.83
OctNov

Patterns

From the last 77 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day ±0 ELO
20 matches · 50% win rate

virtue5 loses the most ELO from match 5 of the day: ±0 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Mirage
  2. Longest win streak: 8 wins in a row · Nuke
  3. Most kills in a match: 33 · Mirage
  4. Highest rating in a match: 2.10 · Mirage

Maps in detail

from the last 77 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage26
81% better than 99%
0.90 better than 94%
96.7 better than 96%
1.29 better than 96%
55% of 102 duels better than 72%
38% of 13 situations right on the average
Dust 218
78% better than 99%
0.82 better than 82%
87.8 better than 81%
1.18 better than 88%
46% of 87 duels better than 24%
55% of 11 situations better than 88%
Ancient14
79% -
0.79 -
89.5 -
1.10-
55% of 82 duels -
100% of 2 situations -
Anubis6
33% -
0.72 -
86.9 -
1.02-
50% of 36 duels -
67% of 3 situations -
Nuke6
50% -
0.82 -
82.3 -
1.14-
50% of 28 duels -
60% of 5 situations -
Inferno5
60% -
0.82 -
96.7 -
1.03-
61% of 28 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How virtue5 plays

Across 77 matches virtue5 averages K/R 0.84, ADR 91.9 and a rating of 1.19. Biggest strength: Clutch 1v1 won at 54%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 3.0, better than only 22% of level 10 · 2,001-2,249 ELO players. Averages 17.5 kills per match with 59% headshots. The strongest map is Mirage with a 81% win rate in 26 matches. In 48 of 77 matches the rating was 1.10 or higher (62%), in 18 it was below 0.90. In 77 matches with detailed stats: 12 4Ks and 3 aces. virtue5 loses the most ELO from match 5 of the day (±0 ELO, win rate 50%). Things go best on Mirage (+55 ELO, win rate 81%). Last 30 days: 72 matches, win rate 75%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.