virres

Sweden
On FACEIT since 2014 41 matches tracked 20 matches in 30 days
ELO
2,006
Rank EU
#256,006
Sweden #6,145 in Sweden
Last updated:

How does virres play?

Rating 1.17 K/R 0.86 ADR 94.8 from 41 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 83%
Rating distribution from 41 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 29% good 1.10 to 1.29 27% normal 0.90 to 1.09 22% weak 0.75 to 0.89 7% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (30 matches).

2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 54%+3 pp · Ø 51% better than 74%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 75%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

1.19 K/D and so clearly above the average (1.03).

Headshot rate 41%−8 pp · Ø 49% better than 10%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 1.19+0.16 · Ø 1.03 better than 91%
Pistol kills per match 3.0

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.2% of rounds and so well above the average (13.4%).

2K rounds 17.2%+3.8 pp · Ø 13.4% better than 98%
3K rounds 5.2%+1.1 pp · Ø 4.1% better than 88%
MVPs per match 3.1+0.8 · Ø 2.3 better than 97%
4Ks and aces 10x 4K, 0 aces in 30 matches

Utility and deaths

Average
Nades, flashes and deaths

0.35 enemies flashed per round and so well above the average (0.29).

Utility hit rate 34%−2 pp · Ø 36% better than 44%
Utility damage per round 4.7+0.4 · Ø 4.3 better than 68%
Enemies flashed per round 0.35+0.06 · Ø 0.29 better than 71%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether virres is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 23 matches from the last 3 months and 18 before.

Kills per round (K/R)

0.91
JunJulAugSepOctNov

Best month: November 2026 with 0.91.

Patterns

From the last 41 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Reached level 10 · Dust 2
  2. Highest rating in a match: 1.83 · Inferno
  3. Longest win streak: 5 wins in a row · Inferno
  4. Most kills in a match: 50 · Dust 2

Maps in detail

from the last 41 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 29
78% -
0.77 -
89.4 -
1.04-
52% of 63 duels -
25% of 8 situations -
Anubis8
88% -
0.80 -
94.1 -
1.10-
58% of 57 duels -
43% of 7 situations -
Inferno8
38% -
0.89 -
92.5 -
1.20-
39% of 46 duels -
25% of 4 situations -
Mirage7
43% -
0.90 -
94.8 -
1.24-
47% of 38 duels -
0% of 3 situations -
Ancient4
75% -
0.87 -
93.9 -
1.25-
69% of 16 duels -
67% of 6 situations -
Nuke3
67% -
0.96 -
108.6 -
1.34-
57% of 23 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How virres plays

Across 41 matches virres averages K/R 0.86, ADR 94.8 and a rating of 1.17. Biggest strength: Damage per round (ADR) at 94.8, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 41%, better than only 10% of level 10 · 2,001-2,249 ELO players. Averages 21.9 kills per match with 41% headshots. In 25 of 41 matches the rating was 1.10 or higher (61%), in 7 it was below 0.90. In 30 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: November 2026 at 1.29. Last 30 days: 20 matches, win rate 70%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.