vini666-
Name history of vini666-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (240 matches).
Compared with 2,098 players in this group, each player over up to their last 100 matches.
Opening
Average49% of opening duels won and so slightly below the average (51%).
Clutch
Weakness1.3 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average63% headshots and so well above the average (49%).
Impact
AverageExactly 3 kills in 3.5% of rounds and so clearly below the average (4.1%).
Utility and deaths
Average22% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Oct 2026 compared with Jun to Aug 2026.
Kills per round (K/R)
Best month: June 2026 with 0.77. Last 3 months: 0.71 (at the start 0.72). Slightly below the average (0.74).
Rating, 1.00 is an average match
Best month: June 2026 with 1.07. Last 3 months: 1.00 (at the start 1.01). Slightly below the average (1.03).
Damage per round (ADR)
Best month: June 2026 with 83.0. Last 3 months: 75.8 (at the start 78.2). Clearly below the average (80.8).
Share of headshot kills
Best month: September 2026 with 64%. Last 3 months: 64% (at the start 62%). Well above the average (49%).
Matches won (win rate)
Best month: July 2026 with 59%. Last 3 months: 51% (at the start 55%). Just above the average (50%).
Best month: September 2026 with 2,334. Last 3 months: 2,128 (at the start 2,156).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: September 2026 with 43%.
Patterns
From the last 309 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
vini666- loses the most ELO in match 2 of the day: −114 ELO, 45% win rate
Records and milestones
from recorded matches- Most kills in a match: 37 · Dust 2
- Recorded match no. 250 · Nuke
- Longest win streak: 7 wins in a row · Nuke
- Highest rating in a match: 2.30 · Mirage
- Reached level 10 · Mirage
Maps in detail
from the last 309 matchesCompared with players on the same level who have at least 15 matches on the map.
How vini666- plays
Across 309 matches vini666- averages K/R 0.71, ADR 77.0 and a rating of 1.00. Biggest strength: Headshot rate at 63%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 22%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 15.9 kills per match with 63% headshots. The strongest map is Vertigo with a 75% win rate in 12 matches. In 110 of 309 matches the rating was 1.10 or higher (36%), in 124 it was below 0.90. In 240 matches with detailed stats: 39 4Ks and 5 aces. Best month by rating: June 2026 at 1.07. vini666- loses the most ELO in match 2 of the day (−114 ELO, win rate 45%). Things go best on Nuke (+8 ELO, win rate 57%). Match no. 3 of the day goes best: 63% win rate, −11 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.71, Rating at 1.00, ADR at 75.8, ELO at 2,128. Last 30 days: 58 matches, win rate 47%, net ELO −111.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.