vin33

Brazil
On FACEIT since 2015 198 matches tracked 16 matches in 30 days
ELO ▲ 28
2,970
30-day peak: 2,998
Rank NA ▼ 17 places
#327
Brazil #199 in Brazil
30 days · prev. #310 · best #286
Last updated:

How does vin33 play?

Rating 1.08 (from 162 matches) K/R 0.77 ADR 87.4 from 198 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 162 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 26% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 16%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (107 matches).

2,750-2,999 ELO

Compared with 12,287 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 48%−4 pp · Ø 52% better than 17%

Clutch

Average
Last one alive

24% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 40%0 pp · Ø 40% right on the average
Clutch 1v2 won 24%+3 pp · Ø 21% better than 65%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (52%).

Headshot rate 47%−5 pp · Ø 52% better than 24%
AWP share of kills 5%−7 pp · Ø 12% better than 29%
K/D 1.10+0.05 · Ø 1.05 better than 61%
Pistol kills per match 2.8
Knife kills 4 in 198 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so clearly above the average (2.4).

2K rounds 14.2%+0.6 pp · Ø 13.6% better than 61%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 60%
MVPs per match 2.6+0.2 · Ø 2.4 better than 71%
4Ks and aces 19x 4K, 1 ace in 107 matches

Utility and deaths

Strength
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (34%).

Utility hit rate 39%+5 pp · Ø 34% better than 83%
Utility damage per round 5.0+1.0 · Ø 4.0 better than 79%
Enemies flashed per round 0.41+0.10 · Ø 0.31 better than 79%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +133
= Stayed the same
ADR at 85.5, Headshots at 47%, Win rate at 58%
▼ Got worse
K/R −0.04, Rating −0.07

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.82
JunJulAugSepOctNov

Best month: November 2026 with 0.82. Last 3 months: 0.75 (at the start 0.79). Right on the average (0.75).

Patterns

From the last 198 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −170 ELO
36 matches · 50% win rate
On Ancient −149 ELO
28 matches · 50% win rate
On Saturdays −89 ELO, win rate 52%

vin33 loses the most ELO in match 3 of the day: −170 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Most kills in a match: 37 · Anubis
  3. Highest rating in a match: 3.38 · Anubis
  4. Longest win streak: 12 wins in a row · Dust 2

Maps in detail

from the last 198 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 259
68% better than 93%
0.80 better than 71%
90.7 better than 86%
1.09 better than 59%
50% of 193 duels better than 37%
52% of 25 situations better than 84%
Mirage47
55% better than 57%
0.80 better than 71%
88.6 better than 81%
1.09 better than 62%
48% of 170 duels better than 26%
38% of 16 situations right on the average
Ancient28
50% better than 37%
0.72 better than 32%
84.2 better than 59%
1.04 better than 45%
48% of 111 duels better than 26%
50% of 6 situations better than 79%
Anubis25
52% better than 41%
0.82 better than 79%
86.7 better than 76%
1.19 better than 86%
49% of 85 duels better than 32%
47% of 15 situations better than 71%
Inferno20
65% better than 70%
0.71 better than 20%
79.8 better than 27%
1.04 better than 26%
52% of 64 duels better than 32%
0% of 6 situations better than 1%
Cache11
36% -
0.71 -
85.8 -
0.97-
55% of 53 duels -
100% of 2 situations -
Nuke5
40% -
0.71 -
85.3 -
1.00-
60% of 20 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How vin33 plays

Across 198 matches vin33 averages K/R 0.77 and ADR 87.4; the rating across the 162 rated matches is 1.08. Biggest strength: Utility hit rate at 39%, better than 83% of level 10 · 2,750-2,999 ELO players. Most room to improve: Opening duels won at 48%, better than only 17% of level 10 · 2,750-2,999 ELO players. Averages 17.0 kills per match with 47% headshots. The strongest map is Dust 2 with a 68% win rate in 59 matches. In 71 of 162 matches the rating was 1.10 or higher (44%), in 53 it was below 0.90. In 107 matches with detailed stats: 19 4Ks and 1 ace. Best month by rating: June 2026 at 1.19. vin33 loses the most ELO in match 3 of the day (−170 ELO, win rate 50%). Things go best on Dust 2 (+67 ELO, win rate 68%). Improved over the last three months: ELO +133. Got weaker: K/R −0.04, Rating −0.07. Unchanged in recent months: ADR at 85.5, Headshots at 47%, Win rate at 58%. Last 30 days: 16 matches, win rate 56%, net ELO −9.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.