villainn

Poland
100 matches tracked
Last updated:

How does villainn play?

Rating 0.95 K/R 0.68 ADR 76.8 from 100 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 14%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 100 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 10% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 23% very weak below 0.75 25%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (11 matches).

2,250-2,499 ELO

Compared with 2,410 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 9% no comparison
Opening duels won 50% no comparison

Clutch

Last one alive
Clutch 1v1 won 40% no comparison
Clutch 1v2 won 11% no comparison
Clutch kills per match 1.9 no comparison

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.03).

Headshot rate 48%−2 pp · Ø 50% better than 38%
AWP share of kills 17% no comparison
K/D 0.94−0.09 · Ø 1.03 better than 14%
Pistol kills per match 2.8
Knife kills 2 in 100 matches

Impact

Weakness
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 15.1% no comparison
3K rounds 2.7% no comparison
MVPs per match 2.1−0.2 · Ø 2.3 better than 21%
4Ks and aces 1x 4K, 0 aces in 11 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 72% of rounds and so right on the average (72%). Lower is better.

Utility hit rate 38% no comparison
Utility damage per round 4.4 no comparison
Enemies flashed per round 0.16 no comparison
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether villainn is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 0 matches from the last 3 months and 100 before.

Kills per round (K/R)

0.68
JulAugSepOctNov

Patterns

From the last 100 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −90 ELO
23 matches · 39% win rate
Between 6:00 and 12:00 −60 ELO, win rate 46%

villainn loses the most ELO on Anubis: −90 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Longest win streak: 6 wins in a row · Anubis
  3. Highest rating in a match: 2.54 · Dust 2
  4. Most kills in a match: 37 · Nuke

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage36
61% better than 81%
0.63 better than 6%
73.1 better than 13%
0.90 better than 9%
45% of 110 duels better than 14%
19% of 21 situations better than 7%
Anubis23
39% better than 12%
0.67 better than 17%
76.1 better than 21%
0.91 better than 12%
48% of 94 duels better than 29%
21% of 14 situations better than 14%
Ancient17
59% better than 75%
0.66 better than 11%
79.6 better than 38%
0.93 better than 16%
48% of 81 duels better than 29%
70% of 10 situations better than 98%
Nuke10
30% -
0.78 -
78.8 -
1.06-
57% of 35 duels -
40% of 5 situations -
Dust 28
63% -
0.77 -
81.7 -
1.13-
38% of 24 duels -
0% of 3 situations -
Cache5
40% -
0.75 -
83.3 -
1.03-
59% of 17 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How villainn plays

Across 100 matches villainn averages K/R 0.68, ADR 76.8 and a rating of 0.95. Most room to improve: Rating at 0.95, better than only 14% of level 10 · 2,250-2,499 ELO players. Averages 14.9 kills per match with 48% headshots. The strongest map is Mirage with a 61% win rate in 36 matches. In 28 of 100 matches the rating was 1.10 or higher (28%), in 48 it was below 0.90. In 11 matches with detailed stats: 1 4Ks and 0 aces. villainn loses the most ELO on Anubis (−90 ELO, win rate 39%). Things go best on Mirage (+60 ELO, win rate 61%).

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.