vil111

Finland
On FACEIT since 2016 387 matches tracked 114 matches in 30 days
ELO ▲ 564
3,948
30-day peak: 3,948
Rank EU ▲ 1,346 places
#231
Finland #3 in Finland
30 days · prev. #1,577 · best #224
Last updated:

How does vil111 play?

Rating 1.06 K/R 0.77 ADR 86.0 from 387 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 387 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 3,500+ ELO average.
Entry
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (318 matches).

3,500+ ELO

Compared with 1,491 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (12%).

Rounds with first kill 14%+2 pp · Ø 12% better than 80%
Opening duels won 51%−3 pp · Ø 54% better than 22%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 37%−3 pp · Ø 40% better than 33%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 76%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so slightly below the average (1.11).

Headshot rate 49%−5 pp · Ø 54% better than 25%
AWP share of kills 9%−4 pp · Ø 13% better than 57%
K/D 1.05−0.06 · Ø 1.11 better than 19%
Pistol kills per match 3.0
Zeus kills1 in 387 matches
Knife kills 12 in 387 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.6% of rounds and so slightly below the average (14.2%).

2K rounds 13.6%−0.6 pp · Ø 14.2% better than 25%
3K rounds 4.7%+0.2 pp · Ø 4.5% better than 49%
MVPs per match 2.6+0.1 · Ø 2.5 better than 50%
4Ks and aces 52x 4K, 7 aces in 318 matches

Utility and deaths

Average
Nades, flashes and deaths

6.2 utility damage per round and so well above the average (4.0).

Utility hit rate 37%+2 pp · Ø 35% better than 75%
Utility damage per round 6.2+2.2 · Ø 4.0 better than 94%
Enemies flashed per round 0.41+0.07 · Ø 0.34 better than 71%
Deaths per round 73%+3 pp · Ø 70% better than 13%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Win rate +10 pp, ELO +817
= Stayed the same
K/R at 0.78, Rating at 1.08, ADR at 87.2
▼ Got worse
Headshots −5 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: September 2026 with 0.81. Last 3 months: 0.78 (at the start 0.75). Right on the average (0.78).

Patterns

From the last 387 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −8 ELO
63 matches · 59% win rate
On Sundays +28 ELO, win rate 41%

vil111 loses the most ELO on Cache: −8 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.74 · Inferno
  2. Recorded match no. 250 · Mirage
  3. Most kills in a match: 47 · Nuke
  4. Longest win streak: 6 wins in a row · Cache

Maps in detail

from the last 387 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage112
54% better than 37%
0.77 better than 35%
85.2 better than 46%
1.06 better than 27%
51% of 661 duels better than 26%
34% of 61 situations better than 33%
Nuke87
63% better than 57%
0.78 better than 43%
86.8 better than 56%
1.08 better than 36%
54% of 506 duels better than 48%
26% of 31 situations better than 23%
Cache63
59% better than 62%
0.77 better than 59%
87.1 better than 73%
1.06 better than 55%
56% of 382 duels better than 66%
51% of 35 situations better than 81%
Dust 242
60% better than 58%
0.77 better than 39%
85.5 better than 51%
1.05 better than 26%
54% of 219 duels better than 46%
45% of 22 situations better than 63%
Ancient37
51% better than 26%
0.75 better than 32%
83.9 better than 45%
1.03 better than 24%
51% of 191 duels better than 31%
33% of 21 situations better than 33%
Inferno35
57% better than 61%
0.75 right on the average
89.0 better than 80%
1.08 better than 55%
51% of 203 duels better than 35%
50% of 14 situations better than 79%
Anubis11
64% -
0.72 -
82.7 -
0.95-
53% of 64 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How vil111 plays

Across 387 matches vil111 averages K/R 0.77, ADR 86.0 and a rating of 1.06. Biggest strength: Utility damage per round at 6.2, better than 94% of level 10 · 3,500+ ELO players. Most room to improve: Deaths per round at 73%, better than only 13% of level 10 · 3,500+ ELO players. Averages 16.8 kills per match with 49% headshots. The strongest map is Anubis with a 64% win rate in 11 matches. In 163 of 387 matches the rating was 1.10 or higher (42%), in 126 it was below 0.90. In 318 matches with detailed stats: 52 4Ks and 7 aces. Best month by rating: July 2026 at 1.09. vil111 loses the most ELO on Cache (−8 ELO, win rate 59%). Things go best on Nuke (+325 ELO, win rate 63%). Match no. 4 of the day goes best: 63% win rate, +110 ELO. Improved over the last three months: Win rate +10 pp, ELO +817. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.78, Rating at 1.08, ADR at 87.2. Last 30 days: 114 matches, win rate 64%, net ELO +506.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.