vijanov-

XK
135 matches tracked
Last updated:

How does vijanov- play?

Rating 0.93 (from 114 matches) K/R 0.70 ADR 81.4 from 135 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 16% on level 8
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with at least a normal rating (0.90 and up). 48%
Rating spread from 114 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 13% good 1.10 to 1.29 13% normal 0.90 to 1.09 18% weak 0.75 to 0.89 13% very weak below 0.75 39%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average. Higher headshot rate than the level 8 average.
EntryHeadshots
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (104 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+2 pp better than 77%
Opening duels won 44%−6 pp better than 7%

Clutch

Average
Last one alive
Clutch 1v1 won 49%+11 pp better than 93%
Clutch 1v2 won 27%+7 pp better than 84%
Clutch kills per match 0.9−0.7 better than 3%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 53%+6 pp better than 80%
AWP share of kills 19%+9 pp better than 85%
K/D 0.88−0.12 better than 8%
Pistol kills per match 2.6
Knife kills 4 in 135 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.3%−0.8 pp better than 26%
Rounds with 3K 4.1%+0.2 pp better than 59%
MVPs per match 2.20.0 level
4Ks and aces 20x 4K, 1 ace in 104 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 32%−3 pp better than 30%
Utility damage per round 5.5+1.2 better than 81%
Enemies flashed per round 0.56+0.28 better than 96%
Rounds with a death 79%+7 pp better than 2%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.69, Rating at 0.93, ADR at 80.7, ELO at 1,683
▼ Got worse
Headshots −6 pp, Win rate −6 pp

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: September 2026 with 0.77. Last 3 months: 0.69 (at the start 0.72).

Patterns

From the last 135 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day +3 ELO
25 matches · 44% wins
On Thursdays ±0 ELO, win rate 35%

vijanov- loses the most ELO in match 1 of the day: +3 ELO, 44% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.07 · Mirage
  2. Most kills in a match: 35 · Nuke
  3. Longest win streak: 10 wins in a row · Nuke

Maps in detail

from the last 135 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 235
51% better than 54%
0.66 better than 17%
79.8 better than 49%
0.90 better than 14%
40% of 164 duels better than 5%
46% of 13 situations better than 73%
Mirage26
42% better than 22%
0.69 better than 30%
81.9 better than 60%
0.90 better than 14%
43% of 119 duels better than 12%
50% of 6 situations better than 81%
Ancient21
62% better than 84%
0.78 better than 76%
85.1 better than 75%
1.09 better than 81%
52% of 111 duels better than 59%
78% of 9 situations better than 99%
Anubis17
41% better than 19%
0.70 better than 31%
80.0 better than 43%
0.80-
46% of 106 duels better than 25%
0% of 6 situations better than 1%
Inferno14
64% -
0.73 -
85.4 -
1.08-
49% of 73 duels -
67% of 3 situations -
Nuke10
70% -
0.72 -
81.8 -
0.96-
45% of 58 duels -
50% of 2 situations -
Cache9
22% -
0.60 -
77.7 -
0.79-
41% of 51 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How vijanov- plays

Across 135 matches vijanov- averages K/R 0.70 and ADR 81.4; the rating across the 114 rated matches is 0.93. Biggest strength: Clutch 1v1 won at 49%. That is better than 93% of players on level 8. Most room to improve: Rounds with a death at 79%. That is better than only 2% of players on level 8. On average 14.8 kills per match, 53% of them headshots. The strongest map is Nuke with a 70% win rate in 10 matches. In 34 of 114 matches the rating was 1.10 or higher (30%), in 59 it was below 0.90. In 104 matches with detailed stats: 20 4Ks and 1 aces. Best month by rating: September 2026 at 1.05. vijanov- loses the most ELO in match 1 of the day (+3 ELO, win rate 44%). Things go best on Dust 2 (+28 ELO, win rate 51%). Got weaker: Headshots −6 pp, Win rate −6 pp. Unchanged in recent months: K/R at 0.69, Rating at 0.93, ADR at 80.7, ELO at 1,683.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.