viferes

Bhutan
On FACEIT since 2021 105 matches tracked 29 matches in 30 days
Last updated:

How does viferes play?

Rating 1.26 K/R 0.89 ADR 90.3 from 105 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.26
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 81%
Rating distribution from 105 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 32% good 1.10 to 1.29 23% normal 0.90 to 1.09 16% weak 0.75 to 0.89 10% very weak below 0.75 9%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (78 matches).

2,500-2,749 ELO

Compared with 2,663 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

61% of opening duels won and so well above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 84%
Opening duels won 61%+9 pp · Ø 52% better than 97%

Clutch

Strength
Last one alive

29% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 34%−6 pp · Ø 40% better than 26%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 88%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 81%

Weapons and aim

Average
Where do the kills come from?

1.30 K/D and so well above the average (1.04).

Headshot rate 47%−4 pp · Ø 51% better than 27%
AWP share of kills 21%+9 pp · Ø 12% better than 86%
K/D 1.30+0.26 · Ø 1.04 better than 96%
Pistol kills per match 3.1
Zeus kills1 in 105 matches
Knife kills 2 in 105 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.1% of rounds and so well above the average (13.6%).

2K rounds 17.1%+3.5 pp · Ø 13.6% better than 97%
3K rounds 5.9%+1.7 pp · Ø 4.2% better than 93%
MVPs per match 2.9+0.5 · Ø 2.4 better than 90%
4Ks and aces 18x 4K, 2 aces in 78 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so clearly below the average (71%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.2−1.0 · Ø 4.2 better than 24%
Enemies flashed per round 0.31+0.01 · Ø 0.30 better than 54%
Deaths per round 68%−3 pp · Ø 71% better than 83%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
ADR at 88.5, ELO at 2,523
▼ Got worse
K/R −0.07, Rating −0.10, Win rate −11 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Best month: October 2026 with 0.96. Last 3 months: 0.85 (at the start 0.92). Well above the average (0.74).

Patterns

From the last 105 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −30 ELO
26 matches · 50% win rate
On Anubis −10 ELO
23 matches · 48% win rate
In match 2 of the day +19 ELO
21 matches · 48% win rate

viferes loses the most ELO from match 5 of the day: −30 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Inferno
  2. Longest win streak: 8 wins in a row · Anubis
  3. Highest rating in a match: 2.28 · Mirage
  4. Most kills in a match: 44 · Inferno

Maps in detail

from the last 105 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis23
48% better than 34%
0.89 better than 94%
88.6 better than 82%
1.25 better than 93%
60% of 87 duels better than 88%
33% of 9 situations better than 36%
Mirage23
70% better than 97%
0.87 better than 90%
87.0 better than 77%
1.26 better than 94%
61% of 109 duels better than 93%
43% of 14 situations better than 66%
Ancient20
50% better than 37%
0.97 better than 99%
98.4 better than 97%
1.34 better than 99%
70% of 98 duels better than 99%
10% of 10 situations better than 3%
Nuke15
80% better than 99%
0.90 better than 93%
90.4 better than 87%
1.31 better than 95%
59% of 66 duels better than 82%
43% of 7 situations better than 54%
Dust 28
38% -
0.83 -
88.6 -
1.18-
45% of 29 duels -
75% of 4 situations -
Inferno6
50% -
0.83 -
86.3 -
1.15-
56% of 45 duels -
67% of 3 situations -
Cache5
20% -
0.72 -
86.3 -
0.91-
54% of 24 duels -
0% of 1 situations -
Vertigo3
100% -
1.27 -
115.9 -
1.88-
77% of 13 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How viferes plays

Across 105 matches viferes averages K/R 0.89, ADR 90.3 and a rating of 1.26. Biggest strength: Opening duels won at 61%, better than 97% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 3.2, better than only 24% of level 10 · 2,500-2,749 ELO players. Averages 18.8 kills per match with 47% headshots. The strongest map is Nuke with a 80% win rate in 15 matches. In 68 of 105 matches the rating was 1.10 or higher (65%), in 20 it was below 0.90. In 78 matches with detailed stats: 18 4Ks and 2 aces. Best month by rating: August 2026 at 1.32. viferes loses the most ELO from match 5 of the day (−30 ELO, win rate 50%). Things go best on Mirage (+57 ELO, win rate 70%). Improved over the last three months: Headshots +3 pp. Got weaker: K/R −0.07, Rating −0.10, Win rate −11 pp. Unchanged in recent months: ADR at 88.5, ELO at 2,523. Last 30 days: 29 matches, win rate 52%, net ELO +43.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.