viewmodel666

Kazakhstan
On FACEIT since 2019 324 matches tracked 109 matches in 30 days
ELO ▲ 37
2,725
30-day peak: 2,764
Rank EU
#26,090
Kazakhstan #875 in Kazakhstan
Last updated:

How does viewmodel666 play?

Rating 0.97 K/R 0.69 ADR 76.5 from 324 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 324 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 13% normal 0.90 to 1.09 29% weak 0.75 to 0.89 17% very weak below 0.75 25%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,702 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 50%−2 pp · Ø 52% better than 33%

Clutch

Average
Last one alive

19% of 1v2s won and so just below the average (21%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 32%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 57%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.04).

Headshot rate 48%−3 pp · Ø 51% better than 33%
AWP share of kills 15%+3 pp · Ø 12% better than 72%
K/D 0.97−0.07 · Ø 1.04 better than 19%
Pistol kills per match 2.8
Knife kills 5 in 324 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so clearly below the average (13.5%).

2K rounds 12.2%−1.3 pp · Ø 13.5% better than 15%
3K rounds 3.6%−0.6 pp · Ø 4.2% better than 24%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 48x 4K, 3 aces in 324 matches

Utility and deaths

Average
Nades, flashes and deaths

37% of nades dealing damage or blinding and so slightly above the average (35%).

Utility hit rate 37%+2 pp · Ø 35% better than 67%
Utility damage per round 4.4+0.3 · Ø 4.1 better than 61%
Enemies flashed per round 0.31+0.01 · Ø 0.30 better than 56%
Deaths per round 71%−1 pp · Ø 72% better than 51%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.04, Rating +0.05, ADR +5.3
= Stayed the same
First kills at 9%, Clutch 1v1 at 41%
▼ Got worse
Headshots −3 pp, Win rate −20 pp, ELO −74

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: October 2026 with 0.74. Last 3 months: 0.69 (at the start 0.65). Clearly below the average (0.74).

Patterns

From the last 324 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −65 ELO
37 matches · 51% win rate
On Mirage −39 ELO
118 matches · 54% win rate
Between 6:00 and 12:00 −91 ELO, win rate 42%
On Sundays −86 ELO, win rate 45%

viewmodel666 loses the most ELO on Ancient: −65 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Mirage
  2. Recorded match no. 250 · Dust 2
  3. Highest rating in a match: 2.51 · Dust 2
  4. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 324 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage118
54% better than 56%
0.68 better than 19%
76.1 better than 23%
0.96 better than 22%
49% of 408 duels better than 35%
47% of 72 situations better than 76%
Dust 287
57% better than 66%
0.70 better than 26%
78.9 better than 36%
1.00 better than 32%
51% of 378 duels better than 45%
42% of 50 situations better than 60%
Anubis50
48% better than 31%
0.66 better than 10%
74.8 better than 13%
0.94 better than 14%
49% of 187 duels better than 31%
52% of 27 situations better than 83%
Ancient37
51% better than 42%
0.67 better than 13%
75.1 better than 14%
0.97 better than 23%
47% of 139 duels better than 20%
40% of 30 situations better than 56%
Nuke24
29% better than 1%
0.70 better than 16%
76.3 better than 14%
0.94 better than 9%
57% of 115 duels better than 74%
14% of 22 situations better than 8%
Cache4
50% -
0.69 -
71.7 -
0.95-
50% of 12 duels -
0% of 2 situations -
Inferno4
0% -
0.68 -
78.2 -
0.98-
42% of 24 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How viewmodel666 plays

Across 324 matches viewmodel666 averages K/R 0.69, ADR 76.5 and a rating of 0.97. Most room to improve: Rating at 0.97, better than only 18% of level 10 · 2,500-2,749 ELO players. Averages 15.1 kills per match with 48% headshots. The strongest map is Dust 2 with a 57% win rate in 87 matches. In 92 of 324 matches the rating was 1.10 or higher (28%), in 137 it was below 0.90. In 324 matches with detailed stats: 48 4Ks and 3 aces. Best month by rating: October 2026 at 1.05. viewmodel666 loses the most ELO on Ancient (−65 ELO, win rate 51%). Things go best on Dust 2 (+58 ELO, win rate 57%). Match no. 3 of the day goes best: 58% win rate, +50 ELO. Improved over the last three months: K/R +0.04, Rating +0.05, ADR +5.3. Got weaker: Headshots −3 pp, Win rate −20 pp, ELO −74. Unchanged in recent months: First kills at 9%, Clutch 1v1 at 41%. Last 30 days: 109 matches, win rate 53%, net ELO +167.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.