viel

Russia
On FACEIT since 2023 228 matches tracked 72 matches in 30 days
ELO ▲ 11
2,062
30-day peak: 2,175
Rank SA ▼ 531 places
#5,611
Russia #31 in Russia
30 days · prev. #5,080 · best #3,249
Last updated:

How does viel play?

Rating 1.15 (from 187 matches) K/R 0.81 ADR 86.8 from 228 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 187 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 28% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 12% very weak below 0.75 13%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (173 matches).

2,001-2,249 ELO

Compared with 2,028 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 54%+3 pp · Ø 51% better than 74%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 49%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 73%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.03).

Headshot rate 53%+4 pp · Ø 49% better than 73%
AWP share of kills 7%−5 pp · Ø 12% better than 40%
K/D 1.15+0.12 · Ø 1.03 better than 85%
Pistol kills per match 3.0
Knife kills 1 in 228 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.6% of rounds and so well above the average (4.1%).

2K rounds 15.5%+2.1 pp · Ø 13.4% better than 89%
3K rounds 5.6%+1.5 pp · Ø 4.1% better than 92%
MVPs per match 2.7+0.4 · Ø 2.3 better than 86%
4Ks and aces 38x 4K, 5 aces in 173 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.5 utility damage per round and so well below the average (4.2).

Utility hit rate 31%−4 pp · Ø 35% better than 21%
Utility damage per round 2.5−1.7 · Ø 4.2 better than 9%
Enemies flashed per round 0.14−0.14 · Ø 0.28 better than 13%
Deaths per round 71%−1 pp · Ø 72% better than 58%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +6 pp, ELO +272
= Stayed the same
K/R at 0.82, Rating at 1.15, ADR at 87.3, Headshots at 53%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.79
JunJulAugSepOctNov

Best month: September 2026 with 0.86. Last 3 months: 0.82 (at the start 0.80). Clearly above the average (0.74).

Patterns

From the last 228 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −10 ELO
48 matches · 27% win rate
In match 3 of the day +10 ELO
39 matches · 33% win rate
On Tuesdays +30 ELO, win rate 35%

viel loses the most ELO on Dust 2: −10 ELO, 27% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Mirage
  2. Highest rating in a match: 2.33 · Mirage
  3. Reached level 10 · Vertigo
  4. Recorded match no. 100 · Mirage
  5. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 228 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage100
60% better than 82%
0.85 better than 91%
89.8 better than 88%
1.21 better than 92%
53% of 366 duels better than 64%
45% of 65 situations better than 73%
Dust 248
27% better than 1%
0.71 better than 37%
79.4 better than 44%
1.01 better than 43%
50% of 143 duels better than 44%
39% of 18 situations better than 53%
Nuke35
49% better than 28%
0.83 better than 82%
88.8 better than 80%
1.22 better than 90%
52% of 130 duels right on the average
8% of 13 situations better than 3%
Ancient11
73% -
0.79 -
86.3 -
1.06-
62% of 58 duels -
0% of 2 situations -
Cache10
30% -
0.77 -
82.1 -
1.08-
50% of 42 duels -
67% of 3 situations -
Anubis8
13% -
0.80 -
84.8 -
1.11-
54% of 26 duels -
33% of 3 situations -
Inferno7
29% -
0.80 -
89.3 -
1.19-
58% of 19 duels -
40% of 5 situations -
Vertigo5
60% -
0.85 -
90.3 -
1.14-
58% of 40 duels -
20% of 5 situations -
Overpass4
50% -
0.94 -
90.0 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How viel plays

Across 228 matches viel averages K/R 0.81 and ADR 86.8; the rating across the 187 rated matches is 1.15. Biggest strength: 3K rounds at 5.6%, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.5, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 18.1 kills per match with 53% headshots. The strongest map is Ancient with a 73% win rate in 11 matches. In 98 of 187 matches the rating was 1.10 or higher (52%), in 47 it was below 0.90. In 173 matches with detailed stats: 38 4Ks and 5 aces. Best month by rating: September 2026 at 1.22. viel loses the most ELO on Dust 2 (−10 ELO, win rate 27%). Things go best in match 1 of the day (+57 ELO, win rate 53%). From match no. 5 of the day on, things go best: 55% win rate, −31 ELO. Improved over the last three months: Win rate +6 pp, ELO +272. Unchanged in recent months: K/R at 0.82, Rating at 1.15, ADR at 87.3, Headshots at 53%. Last 30 days: 72 matches, win rate 43%, net ELO −40.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.