viRRE-
Name history of viRRE-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does viRRE- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (199 matches).
Compared with 2,098 players in this group, each player over up to their last 100 matches.
Opening
Strength57% of opening duels won and so well above the average (51%).
Clutch
Average1.8 clutch kills per match and so clearly above the average (1.7).
Weapons and aim
Average1.23 K/D and so well above the average (1.03).
Impact
StrengthExactly 2 kills in 15.3% of rounds and so clearly above the average (13.4%).
Utility and deaths
StrengthDied in 67% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Nov 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: September 2026 with 0.88. Last 3 months: 0.87 (at the start 0.76). Well above the average (0.74).
Rating, 1.00 is an average match
Best month: November 2026 with 1.27. Last 3 months: 1.24 (at the start 1.05). Well above the average (1.03).
Damage per round (ADR)
Best month: November 2026 with 90.5. Last 3 months: 87.0 (at the start 79.0). Clearly above the average (80.8).
Share of headshot kills
Best month: August 2026 with 50%. Last 3 months: 44% (at the start 50%). Clearly below the average (49%).
Matches won (win rate)
Best month: November 2026 with 67%. Last 3 months: 51% (at the start 49%). Just above the average (50%).
Best month: November 2026 with 2,059. Last 3 months: 2,059 (at the start 1,691).
Rounds with first kill
Best month: September 2026 with 14%.
1v1 clutches won
Best month: August 2026 with 41%.
Patterns
From the last 212 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
viRRE- loses the most ELO in match 4 of the day: −32 ELO, 42% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.69 · Nuke
- Recorded match no. 100 · Mirage
- Most kills in a match: 42 · Dust 2
- Longest win streak: 8 wins in a row · Cache
Maps in detail
from the last 212 matchesCompared with players on the same level who have at least 15 matches on the map.
How viRRE- plays
Across 212 matches viRRE- averages K/R 0.82 and ADR 83.2; the rating across the 210 rated matches is 1.17. Biggest strength: Deaths per round at just 67% (lower is better), better than 94% of level 10 · 2,001-2,249 ELO players. Averages 17.9 kills per match with 46% headshots. The strongest map is Cache with a 60% win rate in 30 matches. In 109 of 210 matches the rating was 1.10 or higher (52%), in 51 it was below 0.90. In 199 matches with detailed stats: 40 4Ks and 4 aces. Best month by rating: November 2026 at 1.27. viRRE- loses the most ELO in match 4 of the day (−32 ELO, win rate 42%). Things go best on Cache (+34 ELO, win rate 60%). Improved over the last three months: K/R +0.11, Rating +0.19, ADR +8.0, ELO +368. Got weaker: Headshots −6 pp. Unchanged in recent months: Win rate at 51%. Last 30 days: 42 matches, win rate 52%, net ELO +14.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.