vgone

Ukraine
On FACEIT since 2024 225 matches tracked 73 matches in 30 days
ELO ▲ 215
2,386
30-day peak: 2,388
Rank EU
#82,430
Ukraine #3,338 in Ukraine
Last updated:

How does vgone play?

Rating 1.10 (from 175 matches) K/R 0.79 ADR 83.1 from 225 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 175 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 23% good 1.10 to 1.29 23% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 13%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
ClutcherEntryHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (162 matches).

2,250-2,499 ELO

Compared with 2,496 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 73%
Opening duels won 53%+2 pp · Ø 51% better than 62%

Clutch

Strength
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 77%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Strength
Where do the kills come from?

57% headshots and so well above the average (51%).

Headshot rate 57%+6 pp · Ø 51% better than 86%
AWP share of kills 6%−5 pp · Ø 11% better than 35%
K/D 1.13+0.10 · Ø 1.03 better than 76%
Pistol kills per match 2.8
Knife kills 3 in 225 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 60%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 64%
MVPs per match 2.5+0.2 · Ø 2.3 better than 66%
4Ks and aces 30x 4K, 3 aces in 162 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.14 enemies flashed per round and so well below the average (0.29).

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 2.8−1.4 · Ø 4.2 better than 14%
Enemies flashed per round 0.14−0.15 · Ø 0.29 better than 10%
Deaths per round 70%−2 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +2 pp, ELO +345
= Stayed the same
Win rate at 54%
▼ Got worse
K/R −0.06, ADR −7.9

Sep to Nov 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.78
FebMarAprMayJunJulAugSepOctNov

Best month: May 2026 with 0.90. Last 3 months: 0.75 (at the start 0.81). Just above the average (0.74).

Patterns

From the last 225 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −1 ELO
29 matches · 59% win rate
In match 4 of the day +8 ELO
27 matches · 41% win rate
On Sundays −29 ELO, win rate 38%

vgone loses the most ELO on Ancient: −1 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Anubis
  2. Recorded match no. 100 · Dust 2
  3. Most kills in a match: 43 · Vertigo
  4. Highest rating in a match: 1.99 · Anubis

Maps in detail

from the last 225 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 265
52% right on the average
0.80 better than 73%
84.2 better than 65%
1.14 better than 78%
48% of 237 duels better than 30%
53% of 51 situations better than 85%
Anubis42
64% better than 86%
0.84 better than 87%
88.2 better than 82%
1.15 better than 83%
60% of 177 duels better than 89%
55% of 11 situations better than 86%
Mirage39
44% better than 20%
0.76 better than 57%
77.1 better than 29%
1.07 better than 61%
53% of 176 duels better than 60%
35% of 20 situations better than 39%
Ancient29
59% better than 70%
0.81 better than 77%
85.1 better than 65%
1.15 better than 83%
54% of 125 duels better than 63%
33% of 21 situations better than 37%
Inferno19
37% better than 6%
0.73 better than 43%
80.8 better than 43%
0.95-
53% of 89 duels right on the average
13% of 8 situations better than 5%
Nuke15
47% better than 29%
0.73 better than 38%
77.8 better than 30%
1.00-
57% of 54 duels better than 72%
43% of 7 situations better than 63%
Cache10
50% -
0.78 -
79.9 -
1.08-
52% of 33 duels -
60% of 5 situations -
Overpass5
60% -
0.80 -
90.5 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How vgone plays

Across 225 matches vgone averages K/R 0.79 and ADR 83.1; the rating across the 175 rated matches is 1.10. Biggest strength: Headshot rate at 57%, better than 86% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.8, better than only 14% of level 10 · 2,250-2,499 ELO players. Averages 17.6 kills per match with 57% headshots. The strongest map is Anubis with a 64% win rate in 42 matches. In 85 of 175 matches the rating was 1.10 or higher (49%), in 46 it was below 0.90. In 162 matches with detailed stats: 30 4Ks and 3 aces. Best month by rating: May 2026 at 1.25. vgone loses the most ELO on Ancient (−1 ELO, win rate 59%). Things go best on Anubis (+114 ELO, win rate 64%). Match no. 1 of the day goes best: 58% win rate, +64 ELO. Improved over the last three months: Headshots +2 pp, ELO +345. Got weaker: K/R −0.06, ADR −7.9. Unchanged in recent months: Win rate at 54%. Last 30 days: 73 matches, win rate 51%, net ELO +208.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.