vesk-

MN
125 matches tracked
Last updated:

How does vesk- play?

Rating 0.94 (from 68 matches) K/R 0.68 ADR 74.0 from 125 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 24%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 68 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 22% normal 0.90 to 1.09 21% weak 0.75 to 0.89 21% very weak below 0.75 26%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (67 matches).

Level 7

Compared with 1,182 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so well below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 22%
Opening duels won 44%−6 pp · Ø 50% better than 10%

Clutch

Weakness
Last one alive

32% of 1v1s won and so clearly below the average (37%).

Clutch 1v1 won 32%−5 pp · Ø 37% better than 21%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 24%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 74%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so slightly below the average (1.00).

Headshot rate 48%+2 pp · Ø 46% better than 64%
AWP share of kills 18%+8 pp · Ø 10% better than 81%
K/D 0.93−0.07 · Ø 1.00 better than 26%
Pistol kills per match 2.6

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.2).

2K rounds 13.6%+0.5 pp · Ø 13.1% better than 69%
3K rounds 3.1%−0.8 pp · Ø 3.9% better than 19%
MVPs per match 1.8−0.4 · Ø 2.2 better than 10%
4Ks and aces 7x 4K, 0 aces in 67 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 3.3−0.8 · Ø 4.1 better than 29%
Enemies flashed per round 0.16−0.11 · Ø 0.27 better than 23%
Deaths per round 73%+1 pp · Ø 72% better than 45%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Win rate +4 pp
= Stayed the same
K/R at 0.67, ADR at 72.7
▼ Got worse
Headshots −4 pp, ELO −68

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Last 3 months: 0.67 (at the start 0.68). Slightly below the average (0.72).

Patterns

From the last 125 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −29 ELO
35 matches · 49% win rate
On Mirage −26 ELO
43 matches · 51% win rate
Between 18:00 and 24:00 −37 ELO, win rate 41%
On Mondays −90 ELO, win rate 40%

vesk- loses the most ELO on Dust 2: −29 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 28 · Dust 2
  2. Longest win streak: 5 wins in a row · Mirage
  3. Highest rating in a match: 1.59 · Ancient

Maps in detail

from the last 125 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage43
51% better than 53%
0.70 better than 39%
75.7 better than 32%
0.94 better than 29%
48% of 192 duels better than 38%
24% of 29 situations better than 16%
Dust 235
49% better than 47%
0.70 better than 42%
75.2 better than 28%
0.98 better than 44%
48% of 130 duels better than 39%
38% of 24 situations right on the average
Ancient18
39% better than 13%
0.66 better than 23%
71.4 better than 12%
0.93-
49% of 78 duels right on the average
20% of 10 situations better than 11%
Inferno12
50% -
0.65 -
69.7 -
0.88-
40% of 43 duels -
67% of 6 situations -
Anubis7
57% -
0.66 -
77.7 -
0.87-
40% of 30 duels -
29% of 7 situations -
Nuke7
29% -
0.69 -
72.4 -
1.03-
52% of 31 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How vesk- plays

Across 125 matches vesk- averages K/R 0.68 and ADR 74.0; the rating across the 68 rated matches is 0.94. Most room to improve: Opening duels won at 44%, better than only 10% of level 7 players. Averages 14.6 kills per match with 48% headshots. The strongest map is Mirage with a 51% win rate in 43 matches. In 22 of 68 matches the rating was 1.10 or higher (32%), in 32 it was below 0.90. In 67 matches with detailed stats: 7 4Ks and 0 aces. vesk- loses the most ELO on Dust 2 (−29 ELO, win rate 49%). Improved over the last three months: Win rate +4 pp. Got weaker: Headshots −4 pp, ELO −68. Unchanged in recent months: K/R at 0.67, ADR at 72.7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.