veshau_huetu

Iceland
On FACEIT since 2018 98 matches tracked 23 matches in 30 days
Last updated:

How does veshau_huetu play?

Rating 1.08 K/R 0.76 ADR 83.7 from 98 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 98 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 17% good 1.10 to 1.29 21% normal 0.90 to 1.09 26% weak 0.75 to 0.89 14% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
ClutcherEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (67 matches).

2,250-2,499 ELO

Compared with 2,316 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 75%
Opening duels won 54%+3 pp · Ø 51% better than 71%

Clutch

Average
Last one alive

36% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 40%
Clutch 1v2 won 36%+14 pp · Ø 22% better than 99%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (50%).

Headshot rate 40%−10 pp · Ø 50% better than 7%
AWP share of kills 18%+6 pp · Ø 12% better than 80%
K/D 1.10+0.07 · Ø 1.03 better than 69%
Pistol kills per match 3.6
Knife kills 1 in 98 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so clearly below the average (13.5%).

2K rounds 12.3%−1.2 pp · Ø 13.5% better than 20%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 35%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 13x 4K, 2 aces in 67 matches

Utility and deaths

Weakness
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 6%
Utility damage per round 2.8−1.4 · Ø 4.2 better than 14%
Enemies flashed per round 0.19−0.10 · Ø 0.29 better than 21%
Deaths per round 70%−2 pp · Ø 72% better than 66%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +6 pp, ELO +810
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.13, Rating −0.18, ADR −5.9, Win rate −3 pp

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.66
JunJulAugSepOctNov

Best month: July 2026 with 0.86. Last 3 months: 0.70 (at the start 0.83). Slightly below the average (0.74).

Patterns

From the last 98 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −26 ELO
26 matches · 65% win rate
In match 1 of the day +25 ELO
25 matches · 52% win rate
Between 12:00 and 18:00 +35 ELO, win rate 53%
On Tuesdays ±0 ELO, win rate 40%

veshau_huetu loses the most ELO on Dust 2: −26 ELO, 65% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Inferno
  2. Longest win streak: 8 wins in a row · Nuke
  3. Highest rating in a match: 2.19 · Anubis
  4. Most kills in a match: 44 · Mirage

Maps in detail

from the last 98 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 226
65% better than 89%
0.77 better than 61%
83.9 better than 63%
1.10 better than 68%
57% of 138 duels better than 78%
35% of 20 situations better than 41%
Mirage24
58% better than 73%
0.79 better than 71%
85.6 better than 72%
1.09 better than 67%
65% of 127 duels better than 98%
26% of 23 situations better than 17%
Anubis19
53% better than 57%
0.73 better than 41%
82.8 better than 58%
1.01 better than 38%
60% of 121 duels better than 89%
21% of 19 situations better than 12%
Ancient12
58% -
0.78 -
81.4 -
1.19-
60% of 48 duels -
67% of 6 situations -
Cache6
33% -
0.72 -
82.1 -
0.98-
42% of 33 duels -
75% of 4 situations -
Nuke6
50% -
0.83 -
84.6 -
1.17-
35% of 31 duels -
17% of 6 situations -
Inferno5
100% -
0.71 -
84.1 -
0.98-
55% of 29 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How veshau_huetu plays

Across 98 matches veshau_huetu averages K/R 0.76, ADR 83.7 and a rating of 1.08. Biggest strength: Rounds with first kill at 12%, better than 75% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 27%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 17.1 kills per match with 40% headshots. The strongest map is Dust 2 with a 65% win rate in 26 matches. In 43 of 98 matches the rating was 1.10 or higher (44%), in 30 it was below 0.90. In 67 matches with detailed stats: 13 4Ks and 2 aces. Best month by rating: July 2026 at 1.21. veshau_huetu loses the most ELO on Dust 2 (−26 ELO, win rate 65%). Improved over the last three months: Headshots +6 pp, ELO +810. Got weaker: K/R −0.13, Rating −0.18, ADR −5.9, Win rate −3 pp. Last 30 days: 23 matches, win rate 52%, net ELO +1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.