vertinho

Brazil
On FACEIT since 2015 154 matches tracked 40 matches in 30 days
ELO ▲ 67
2,110
30-day peak: 2,135
Rank SA ▲ 1,145 places
#4,867
Brazil #3,882 in Brazil
30 days · prev. #6,012 · best #4,375
Last updated:

How does vertinho play?

Rating 1.07 (from 131 matches) K/R 0.79 ADR 85.0 from 154 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 131 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 21% good 1.10 to 1.29 21% normal 0.90 to 1.09 27% weak 0.75 to 0.89 15% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (61 matches).

2,001-2,249 ELO

Compared with 2,258 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 57%+6 pp · Ø 51% better than 88%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 24%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 82%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so slightly above the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 16%+5 pp · Ø 11% better than 76%
K/D 1.08+0.05 · Ø 1.03 better than 67%
Pistol kills per match 3.4
Knife kills 1 in 154 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (4.1%).

2K rounds 13.0%−0.4 pp · Ø 13.4% better than 38%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 77%
MVPs per match 2.5+0.2 · Ø 2.3 better than 70%
4Ks and aces 16x 4K, 1 ace in 61 matches

Utility and deaths

Average
Nades, flashes and deaths

0.07 enemies flashed per round and so well below the average (0.28).

Utility hit rate 40%+5 pp · Ø 35% better than 82%
Utility damage per round 3.6−0.7 · Ø 4.3 better than 35%
Enemies flashed per round 0.07−0.21 · Ø 0.28 better than 3%
Deaths per round 73%+1 pp · Ø 72% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.06, Win rate +6 pp
= Stayed the same
K/R at 0.79, ADR at 85.3, Headshots at 51%, ELO at 2,110
▼ Got worse
Nothing clear

Oct to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOctNov

Best month: May 2026 with 0.85. Last 3 months: 0.79 (at the start 0.78). Clearly above the average (0.74).

Patterns

From the last 154 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −72 ELO
26 matches · 46% win rate
On Ancient −2 ELO
20 matches · 70% win rate
Between 0:00 and 6:00 +23 ELO, win rate 47%
On Mondays ±0 ELO, win rate 48%

vertinho loses the most ELO in match 3 of the day: −72 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Highest rating in a match: 1.80 · Ancient
  3. Most kills in a match: 43 · Dust 2
  4. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 154 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 249
47% better than 32%
0.76 better than 58%
84.3 better than 68%
1.02 better than 45%
55% of 210 duels better than 71%
35% of 20 situations better than 40%
Mirage33
45% better than 25%
0.81 better than 78%
86.8 better than 76%
1.16 better than 84%
55% of 141 duels better than 71%
25% of 12 situations better than 15%
Ancient20
70% better than 95%
0.84 better than 89%
88.0 better than 82%
1.22 better than 93%
61% of 83 duels better than 92%
100% of 3 situations better than 99%
Inferno18
33% better than 4%
0.65 better than 15%
71.6 better than 11%
0.83-
46% of 69 duels better than 21%
18% of 11 situations better than 11%
Cache13
62% -
0.84 -
85.1 -
1.12-
68% of 40 duels -
42% of 12 situations -
Anubis12
67% -
0.83 -
89.8 -
1.15-
62% of 50 duels -
20% of 10 situations -
Nuke5
100% -
0.86 -
99.2 -
1.04-
40% of 10 duels -
33% of 3 situations -
Overpass4
50% -
0.82 -
92.2 -
1.05-
57% of 14 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How vertinho plays

Across 154 matches vertinho averages K/R 0.79 and ADR 85.0; the rating across the 131 rated matches is 1.07. Biggest strength: Opening duels won at 57%, better than 88% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 33%, better than only 24% of level 10 · 2,001-2,249 ELO players. Averages 17.5 kills per match with 50% headshots. The strongest map is Ancient with a 70% win rate in 20 matches. In 57 of 131 matches the rating was 1.10 or higher (44%), in 38 it was below 0.90. In 61 matches with detailed stats: 16 4Ks and 1 ace. Best month by rating: June 2026 at 1.13. vertinho loses the most ELO in match 3 of the day (−72 ELO, win rate 46%). Things go best on Dust 2 (+43 ELO, win rate 47%). Improved over the last three months: Rating +0.06, Win rate +6 pp. Unchanged in recent months: K/R at 0.79, ADR at 85.3, Headshots at 51%, ELO at 2,110. Last 30 days: 40 matches, win rate 60%, net ELO −6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.