vertikk

Ukraine
On FACEIT since 2025 432 matches tracked 88 matches in 30 days
ELO ▲ 628
2,992
30-day peak: 3,016
Rank EU ▼ 1,043 places
#9,330
Ukraine #490 in Ukraine
30 days · prev. #8,287 · best #8,287
Last updated:
Next update possible in 1h 16m

How does vertikk play?

Rating 1.09 K/R 0.76 ADR 85.2 from 432 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 432 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 19% normal 0.90 to 1.09 27% weak 0.75 to 0.89 14% very weak below 0.75 15%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average.
Clutcher
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (353 matches).

2,750-2,999 ELO

Compared with 12,126 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 56%+4 pp · Ø 52% better than 79%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 44%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 65%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 87%

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so slightly above the average (1.05).

Headshot rate 51%−1 pp · Ø 52% better than 46%
AWP share of kills 11%−1 pp · Ø 12% better than 58%
K/D 1.14+0.09 · Ø 1.05 better than 73%
Pistol kills per match 3.2
Knife kills 4 in 432 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly below the average (2.4).

2K rounds 14.2%+0.7 pp · Ø 13.5% better than 61%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 43%
MVPs per match 2.3−0.1 · Ø 2.4 better than 38%
4Ks and aces 61x 4K, 6 aces in 353 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 37%+3 pp · Ø 34% better than 71%
Utility damage per round 5.4+1.4 · Ø 4.0 better than 85%
Enemies flashed per round 0.36+0.05 · Ø 0.31 better than 67%
Deaths per round 67%−4 pp · Ø 71% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.04, Rating +0.07, Win rate +10 pp, ELO +554
= Stayed the same
ADR at 85.4, Headshots at 51%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: October 2026 with 0.79. Last 3 months: 0.78 (at the start 0.74). Slightly above the average (0.75).

Patterns

From the last 432 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −151 ELO
84 matches · 44% win rate
On Ancient −121 ELO
80 matches · 49% win rate
On Fridays −177 ELO, win rate 43%

vertikk loses the most ELO in match 1 of the day: −151 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Mirage
  2. Highest rating in a match: 3.47 · Mirage
  3. Recorded match no. 250 · Mirage
  4. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 432 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage105
59% better than 75%
0.78 better than 62%
86.0 better than 70%
1.12 better than 71%
58% of 449 duels better than 82%
44% of 73 situations better than 68%
Dust 287
52% better than 43%
0.78 better than 63%
87.2 better than 75%
1.14 better than 74%
58% of 358 duels better than 80%
41% of 74 situations better than 57%
Ancient80
49% better than 33%
0.77 better than 57%
86.6 better than 70%
1.08 better than 59%
55% of 297 duels better than 66%
39% of 69 situations better than 51%
Anubis67
48% better than 30%
0.75 right on the average
83.3 better than 60%
1.07 better than 55%
59% of 273 duels better than 84%
33% of 58 situations better than 36%
Inferno39
46% better than 14%
0.75 better than 37%
84.4 better than 48%
1.09 better than 41%
57% of 162 duels better than 61%
33% of 30 situations better than 35%
Nuke26
42% better than 12%
0.67 better than 12%
76.1 better than 19%
0.98 better than 20%
44% of 117 duels better than 10%
31% of 26 situations better than 30%
Cache25
40% better than 8%
0.74 better than 33%
86.2 better than 58%
1.02 better than 25%
47% of 118 duels better than 14%
33% of 12 situations better than 34%
Vertigo3
33% -
0.75 -
83.9 -
1.12-
40% of 10 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How vertikk plays

Across 432 matches vertikk averages K/R 0.76, ADR 85.2 and a rating of 1.09. Biggest strength: Deaths per round at just 67% (lower is better), better than 88% of level 10 · 2,750-2,999 ELO players. Averages 16.7 kills per match with 51% headshots. The strongest map is Mirage with a 59% win rate in 105 matches. In 191 of 432 matches the rating was 1.10 or higher (44%), in 125 it was below 0.90. In 353 matches with detailed stats: 61 4Ks and 6 aces. Best month by rating: October 2026 at 1.15. vertikk loses the most ELO in match 1 of the day (−151 ELO, win rate 44%). Things go best on Dust 2 (+21 ELO, win rate 52%). Match no. 3 of the day goes best: 58% win rate, −86 ELO. Improved over the last three months: K/R +0.04, Rating +0.07, Win rate +10 pp, ELO +554. Unchanged in recent months: ADR at 85.4, Headshots at 51%. Last 30 days: 88 matches, win rate 60%, net ELO +112.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.