verst

China
On FACEIT since 2022 542 matches tracked 196 matches in 30 days
ELO ▲ 204
3,314
30-day peak: 3,402
Rank EU ▲ 2,551 places
#2,952
China #97 in China
30 days · prev. #5,503 · best #1,940
Last updated:
Next update possible in 1h 24m

How does verst play?

Rating 1.02 (from 507 matches) K/R 0.73 ADR 81.6 from 542 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 31%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 507 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 23%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (508 matches).

3,000-3,499 ELO

Compared with 7,726 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 51%−1 pp · Ø 52% better than 37%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 35%−5 pp · Ø 40% better than 27%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 45%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 12%

Weapons and aim

Average
Where do the kills come from?

66% headshots and so well above the average (53%).

Headshot rate 66%+13 pp · Ø 53% better than 99%
AWP share of kills 3%−9 pp · Ø 12% better than 19%
K/D 0.99−0.06 · Ø 1.05 better than 20%
Pistol kills per match 2.9 from the last 507
Knife kills 6 in 507 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly below the average (2.4).

2K rounds 13.3%−0.3 pp · Ø 13.6% better than 37%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.3−0.1 · Ø 2.4 better than 37%
4Ks and aces 94x 4K, 15 aces in 508 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 32%−1 pp · Ø 33% better than 36%
Utility damage per round 4.5+0.7 · Ø 3.8 better than 71%
Enemies flashed per round 0.24−0.08 · Ø 0.32 better than 26%
Deaths per round 73%+2 pp · Ø 71% better than 18%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.11, ADR +11.6, ELO +373
= Stayed the same
Nothing clear
▼ Got worse
Headshots −18 pp, Win rate −7 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.69
JunJulAugSepOctNov

Best month: October 2026 with 0.75. Last 3 months: 0.73 (at the start 0.62). Just below the average (0.75).

Patterns

From the last 507 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −321 ELO
177 matches · 46% win rate
On Ancient −179 ELO
90 matches · 46% win rate
On Saturdays −276 ELO, win rate 43%

verst loses the most ELO on Mirage: −321 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Most kills in a match: 42 · Ancient
  3. Highest rating in a match: 2.60 · Dust 2

Maps in detail

from the last 507 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage177
46% better than 17%
0.71 better than 27%
79.7 better than 38%
1.00 better than 29%
50% of 828 duels better than 35%
35% of 63 situations better than 37%
Dust 2120
60% better than 70%
0.77 better than 56%
85.2 better than 66%
1.08 better than 52%
54% of 601 duels better than 57%
42% of 48 situations better than 57%
Anubis91
54% better than 47%
0.74 better than 44%
84.1 better than 64%
1.03 better than 40%
50% of 424 duels better than 36%
35% of 48 situations better than 42%
Ancient90
46% better than 20%
0.73 better than 36%
84.2 better than 60%
1.01 better than 34%
50% of 432 duels better than 36%
26% of 34 situations better than 20%
Nuke25
32% better than 2%
0.68 better than 16%
75.8 better than 21%
0.93 better than 11%
47% of 144 duels better than 20%
45% of 11 situations better than 67%
Cache4
25% -
0.71 -
82.3 -
0.87-
45% of 20 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How verst plays

Across 542 matches verst averages K/R 0.73 and ADR 81.6; the rating across the 507 rated matches is 1.02. Biggest strength: Headshot rate at 66%, better than 99% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 73%, better than only 18% of level 10 · 3,000-3,499 ELO players. Averages 16.1 kills per match with 66% headshots. The strongest map is Dust 2 with a 60% win rate in 120 matches. In 192 of 507 matches the rating was 1.10 or higher (38%), in 201 it was below 0.90. In 508 matches with detailed stats: 94 4Ks and 15 aces. Best month by rating: October 2026 at 1.06. verst loses the most ELO on Mirage (−321 ELO, win rate 46%). Things go best on Dust 2 (+296 ELO, win rate 60%). Improved over the last three months: K/R +0.11, ADR +11.6, ELO +373. Got weaker: Headshots −18 pp, Win rate −7 pp. Last 30 days: 196 matches, win rate 51%, net ELO −255.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.