verso-bastan

Qatar
On FACEIT since 2018 355 matches tracked 150 matches in 30 days
ELO ▲ 132
2,891
30-day peak: 3,006
Rank EU ▼ 4,472 places
#13,819
Qatar #20 in Qatar
30 days · prev. #9,347 · best #8,301
Last updated:

How does verso-bastan play?

Rating 1.02 K/R 0.71 ADR 76.2 from 355 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 355 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 13% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 26%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (296 matches).

2,750-2,999 ELO

Compared with 12,129 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 53%+1 pp · Ø 52% better than 57%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 56%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 26%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (52%).

Headshot rate 55%+3 pp · Ø 52% better than 70%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.03−0.02 · Ø 1.05 better than 36%
Pistol kills per match 2.7
Zeus kills3 in 355 matches
Knife kills 8 in 355 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so clearly below the average (4.2%).

2K rounds 13.5%0.0 pp · Ø 13.5% right on the average
3K rounds 3.6%−0.6 pp · Ø 4.2% better than 22%
MVPs per match 2.3−0.1 · Ø 2.4 better than 38%
4Ks and aces 41x 4K, 4 aces in 296 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 28%−6 pp · Ø 34% better than 10%
Utility damage per round 3.1−0.9 · Ø 4.0 better than 24%
Enemies flashed per round 0.35+0.04 · Ø 0.31 better than 64%
Deaths per round 69%−2 pp · Ø 71% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +4 pp, ELO +740
= Stayed the same
Win rate at 56%
▼ Got worse
K/R −0.06, Rating −0.09, ADR −5.8

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: June 2026 with 1.04. Last 3 months: 0.69 (at the start 0.75). Clearly below the average (0.75).

Patterns

From the last 355 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −83 ELO
22 matches · 55% win rate
On Ancient −60 ELO
33 matches · 58% win rate
Between 6:00 and 12:00 −17 ELO, win rate 40%
On Thursdays +64 ELO, win rate 48%

verso-bastan loses the most ELO on Inferno: −83 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Highest rating in a match: 2.23 · Mirage
  3. Longest win streak: 9 wins in a row · Dust 2
  4. Most kills in a match: 37 · Dust 2

Maps in detail

from the last 355 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage112
56% better than 62%
0.67 better than 14%
73.8 better than 13%
0.96 better than 19%
49% of 473 duels better than 31%
37% of 62 situations better than 44%
Dust 288
58% better than 67%
0.72 better than 34%
77.0 better than 26%
1.04 better than 42%
55% of 338 duels better than 66%
48% of 50 situations better than 75%
Anubis49
39% better than 8%
0.69 better than 22%
74.5 better than 15%
0.98 better than 25%
53% of 193 duels better than 55%
37% of 30 situations better than 46%
Ancient33
58% better than 64%
0.78 better than 61%
80.3 better than 39%
1.13 better than 74%
47% of 152 duels better than 22%
36% of 33 situations better than 43%
Nuke29
62% better than 65%
0.75 better than 40%
79.7 better than 34%
1.06 better than 42%
63% of 139 duels better than 91%
50% of 14 situations better than 76%
Inferno22
55% better than 38%
0.74 better than 31%
81.5 better than 32%
1.08 better than 38%
59% of 101 duels better than 71%
43% of 14 situations better than 58%
Cache21
57% better than 48%
0.66 better than 7%
70.4 better than 3%
0.96 better than 12%
43% of 74 duels better than 4%
41% of 17 situations better than 52%

Compared with players on the same level who have at least 15 matches on the map.

How verso-bastan plays

Across 355 matches verso-bastan averages K/R 0.71, ADR 76.2 and a rating of 1.02. Most room to improve: Utility hit rate at 28%, better than only 10% of level 10 · 2,750-2,999 ELO players. Averages 15.2 kills per match with 55% headshots. The strongest map is Nuke with a 62% win rate in 29 matches. In 125 of 355 matches the rating was 1.10 or higher (35%), in 146 it was below 0.90. In 296 matches with detailed stats: 41 4Ks and 4 aces. Best month by rating: June 2026 at 1.58. verso-bastan loses the most ELO on Inferno (−83 ELO, win rate 55%). Things go best on Mirage (+110 ELO, win rate 56%). Improved over the last three months: Headshots +4 pp, ELO +740. Got weaker: K/R −0.06, Rating −0.09, ADR −5.8. Unchanged in recent months: Win rate at 56%. Last 30 days: 150 matches, win rate 53%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.