verratik

AR
306 matches tracked 123 matches in 30 days
ELO ▲ 154
2,094
30-day peak: 2,293
Rank SA ▼ 1,654 places
#4,659 #636 in AR
30 days · before #3,005 · best #3,005
Last updated:

How does verratik play?

Rating 1.02 (from 193 matches) K/R 0.66 ADR 70.3 from 306 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 45% on level 10
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with at least a normal rating (0.90 and up). 66%
Rating spread from 193 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 16% normal 0.90 to 1.09 30% weak 0.75 to 0.89 15% very weak below 0.75 20%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average.
AWPer
better than most on level 10 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 10%−1 pp better than 44%
Opening duels won 49%−2 pp better than 31%

Clutch

Average
Last one alive
Clutch 1v1 won 38%−1 pp better than 47%
Clutch 1v2 won 22%+1 pp better than 55%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 41%−10 pp better than 7%
AWP share of kills 28%+17 pp better than 94%
K/D 0.96−0.07 better than 22%
Pistol kills per match 2.7
Knife kills 8 in 306 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 11.6%−1.7 pp better than 10%
Rounds with 3K 3.4%−0.7 pp better than 20%
MVPs per match 2.1−0.2 better than 24%
4Ks and aces 48x 4K, 8 aces in 306 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 37%+2 pp better than 67%
Utility damage per round 3.2−0.9 better than 26%
Enemies flashed per round 0.27−0.03 better than 44%
Rounds with a death 69%−2 pp better than 77%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: September 2026 with 0.69.

Patterns

From the last 306 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Ancient −155 ELO
45 matches · 36% wins
On Inferno −125 ELO
30 matches · 40% wins
On Sundays −78 ELO, win rate 38%

verratik loses the most ELO on Ancient: −155 ELO, 36% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.95 · Mirage
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Most kills in a match: 33 · Inferno

Maps in detail

from the last 306 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 298
54% better than 58%
0.67 better than 17%
72.7 better than 13%
1.02 better than 42%
53% of 436 duels better than 60%
36% of 59 situations better than 44%
Mirage82
46% better than 28%
0.64 better than 10%
65.6 better than 1%
1.00 better than 38%
49% of 344 duels better than 35%
38% of 48 situations level
Ancient45
36% better than 7%
0.69 better than 22%
74.1 better than 13%
0.99 better than 34%
46% of 221 duels better than 21%
36% of 28 situations better than 48%
Anubis34
50% better than 42%
0.67 better than 16%
70.8 better than 6%
1.07 better than 61%
46% of 159 duels better than 20%
27% of 11 situations better than 27%
Inferno30
40% better than 12%
0.63 better than 7%
68.0 better than 4%
0.99 better than 39%
44% of 126 duels better than 11%
40% of 10 situations level
Cache12
58% -
0.68 -
69.7 -
1.12-
42% of 45 duels -
67% of 9 situations -
Nuke5
20% -
0.72 -
77.7 -
1.17-
45% of 29 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How verratik plays

Across 306 matches verratik averages K/R 0.66 and ADR 70.3; the rating across the 193 rated matches is 1.02. Biggest strength: Rounds with a death at 69%. That is better than 77% of players on level 10. Most room to improve: Damage per round (ADR) at 70.3. That is better than only 3% of players on level 10. On average 14.3 kills per match, 41% of them headshots. The strongest map is Cache with a 58% win rate in 12 matches. In 69 of 193 matches the rating was 1.10 or higher (36%), in 66 it was below 0.90. In 306 matches with detailed stats: 48 4Ks and 8 aces. Best month by rating: September 2026 at 1.04. verratik loses the most ELO on Ancient (−155 ELO, win rate 36%). Things go best on Anubis (+25 ELO, win rate 50%). Last 30 days: 123 matches, win rate 50%, ELO balance −142.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.