verosik_
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (71 matches).
Compared with 728 players in this group, each player over up to their last 100 matches.
Opening
Weakness40% of opening duels won and so well below the average (49%).
Clutch
Strength48% of 1v1s won and so well above the average (37%).
Weapons and aim
Average45% headshots and so slightly above the average (43%).
Impact
AverageExactly 2 kills in 11.9% of rounds and so slightly below the average (12.8%).
Utility and deaths
AverageDied in 69% of rounds and so well below the average (73%). Lower is better.
Progress
One value per month, dashed line is the level 4 averageSep to Nov 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: August 2026 with 0.67. Last 3 months unchanged at 0.67. Slightly below the average (0.70).
Rating, 1.00 is an average match
Best month: October 2026 with 0.99. Last 3 months: 0.96 (at the start 0.95). Just below the average (0.98).
Damage per round (ADR)
Best month: August 2026 with 74.7. Last 3 months: 71.1 (at the start 74.2). Clearly below the average (77.8).
Share of headshot kills
Best month: July 2026 with 51%. Last 3 months: 47% (at the start 42%). Clearly above the average (43%).
Matches won (win rate)
Best month: August 2026 with 50%. Last 3 months: 46% (at the start 43%). Clearly below the average (51%).
Best month: October 2026 with 975. Last 3 months: 968 (at the start 862).
Rounds with first kill
Best month: September 2026 with 8%.
1v1 clutches won
Best month: September 2026 with 65%.
Patterns
From the last 92 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
verosik_ loses the most ELO on Mirage: −23 ELO, 50% win rate
Records and milestones
from recorded matches- Most kills in a match: 32 · Dust 2
- Longest win streak: 7 wins in a row · Mirage
- Highest rating in a match: 2.04 · Ancient
Maps in detail
from the last 92 matchesCompared with players on the same level who have at least 15 matches on the map.
How verosik_ plays
Across 92 matches verosik_ averages K/R 0.67, ADR 72.6 and a rating of 0.96. Biggest strength: Deaths per round at just 69% (lower is better), better than 95% of level 4 players. Most room to improve: Opening duels won at 40%, better than only 5% of level 4 players. Averages 14.9 kills per match with 45% headshots. The strongest map is Ancient with a 60% win rate in 15 matches. In 30 of 92 matches the rating was 1.10 or higher (33%), in 39 it was below 0.90. In 71 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: October 2026 at 0.99. verosik_ loses the most ELO on Mirage (−23 ELO, win rate 50%). Things go best on Dust 2 (+35 ELO, win rate 30%). Match no. 2 of the day goes best: 52% win rate, −21 ELO. Improved over the last three months: Headshots +5 pp, Win rate +3 pp, ELO +106. Unchanged in recent months: K/R at 0.67, Rating at 0.96, ADR at 71.1. Last 30 days: 17 matches, win rate 47%, net ELO −26.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.