verloren666_
Name history of verloren666_
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does verloren666_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (126 matches).
Compared with 7,646 players in this group, each player over up to their last 100 matches.
Opening
Weakness47% of opening duels won and so clearly below the average (52%).
Clutch
Weakness29% of 1v1s won and so well below the average (39%).
Weapons and aim
Average54% headshots and so slightly above the average (52%).
Impact
WeaknessExactly 3 kills in 3.3% of rounds and so clearly below the average (4.2%).
Utility and deaths
AverageDied in 69% of rounds and so clearly below the average (71%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageSep to Nov 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: May 2026 with 0.89. Last 3 months: 0.69 (at the start 0.84). Clearly below the average (0.75).
Rating, 1.00 is an average match
Best month: September 2026 with 1.07. Last 3 months: 0.99 (at the start 1.01). Clearly below the average (1.05).
Damage per round (ADR)
Best month: May 2026 with 95.8. Last 3 months: 76.0 (at the start 91.6). Clearly below the average (81.1).
Share of headshot kills
Best month: November 2026 with 58%. Last 3 months: 54% (at the start 51%). Slightly above the average (52%).
Matches won (win rate)
Best month: May 2026 with 65%. Last 3 months: 54% (at the start 63%). Slightly above the average (52%).
Best month: November 2026 with 3,315. Last 3 months: 3,194 (at the start 2,881).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: September 2026 with 40%.
Patterns
From the last 165 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
verloren666_ loses the most ELO on Mirage: −109 ELO, 56% win rate
Records and milestones
from recorded matches- Most kills in a match: 36 · Inferno
- Recorded match no. 100 · Nuke
- Highest rating in a match: 2.50 · Mirage
- Longest win streak: 8 wins in a row · Ancient
Maps in detail
from the last 165 matchesCompared with players on the same level who have at least 15 matches on the map.
How verloren666_ plays
Across 165 matches verloren666_ averages K/R 0.73 and ADR 79.7; the rating across the 144 rated matches is 1.00. Most room to improve: Clutch 1v1 won at 29%, better than only 7% of level 10 · 3,000-3,499 ELO players. Averages 16.1 kills per match with 54% headshots. The strongest map is Anubis with a 86% win rate in 14 matches. In 52 of 144 matches the rating was 1.10 or higher (36%), in 62 it was below 0.90. In 126 matches with detailed stats: 22 4Ks and 1 ace. Best month by rating: September 2026 at 1.07. verloren666_ loses the most ELO on Mirage (−109 ELO, win rate 56%). Things go best on Ancient (+82 ELO, win rate 70%). Match no. 4 of the day goes best: 76% win rate, +53 ELO. Improved over the last three months: Headshots +3 pp, ELO +313. Got weaker: K/R −0.15, ADR −15.6, Win rate −9 pp. Unchanged in recent months: Rating at 0.99. Last 30 days: 41 matches, win rate 54%, net ELO +13.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.