venyu

BG
On FACEIT since 2015 204 matches tracked
Last updated:

How does venyu play?

Rating 0.98 K/R 0.70 ADR 77.6 from 204 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 204 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 17% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 26%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average.
Multi-kills
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (129 matches).

2,500-2,749 ELO

Compared with 2,321 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 25%
Opening duels won 52%+1 pp · Ø 51% better than 52%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 42%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 33%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 28%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.03).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 9%−2 pp · Ø 11% better than 49%
K/D 0.97−0.06 · Ø 1.03 better than 20%
Pistol kills per match 2.9

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so clearly below the average (13.2%).

2K rounds 12.2%−1.0 pp · Ø 13.2% better than 16%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 21%
MVPs per match 2.1−0.2 · Ø 2.3 better than 20%
4Ks and aces 34x 4K, 2 aces in 129 matches

Utility and deaths

Average
Nades, flashes and deaths

0.20 enemies flashed per round and so well below the average (0.31).

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 3.8−0.3 · Ø 4.1 better than 44%
Enemies flashed per round 0.20−0.11 · Ø 0.31 better than 20%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +6 pp
= Stayed the same
K/R at 0.70, Rating at 0.98, ADR at 77.6
▼ Got worse
Win rate −12 pp, ELO −424

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: September 2026 with 0.75. Last 3 months: 0.70 (at the start 0.71). Slightly below the average (0.74).

Patterns

From the last 204 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −104 ELO
56 matches · 50% win rate
On Mirage −102 ELO
61 matches · 38% win rate
On Thursdays −75 ELO, win rate 42%

venyu loses the most ELO on Dust 2: −104 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.28 · Nuke
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Most kills in a match: 35 · Dust 2

Maps in detail

from the last 204 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage61
38% better than 7%
0.65 better than 10%
73.8 better than 15%
0.91 better than 10%
48% of 222 duels better than 29%
42% of 36 situations better than 62%
Dust 256
50% better than 40%
0.71 better than 30%
77.7 better than 29%
1.01 better than 36%
52% of 230 duels right on the average
59% of 22 situations better than 92%
Ancient20
45% better than 25%
0.75 right on the average
83.2 better than 54%
0.99 better than 33%
48% of 94 duels better than 27%
23% of 13 situations better than 16%
Anubis20
60% better than 74%
0.71 better than 31%
77.4 better than 26%
0.99 better than 29%
52% of 98 duels right on the average
31% of 13 situations better than 34%
Nuke17
82% better than 99%
0.81 better than 70%
85.5 better than 65%
1.20 better than 83%
59% of 68 duels better than 80%
27% of 15 situations better than 26%
Cache14
50% -
0.70 -
77.5 -
1.01-
52% of 60 duels -
27% of 11 situations -
Inferno14
50% -
0.68 -
78.0 -
0.91-
53% of 76 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How venyu plays

Across 204 matches venyu averages K/R 0.70, ADR 77.6 and a rating of 0.98. Most room to improve: 3K rounds at 3.5%, better than only 21% of level 10 · 2,500-2,749 ELO players. Averages 15.6 kills per match with 51% headshots. The strongest map is Nuke with a 82% win rate in 17 matches. In 70 of 204 matches the rating was 1.10 or higher (34%), in 90 it was below 0.90. In 129 matches with detailed stats: 34 4Ks and 2 aces. Best month by rating: September 2026 at 1.05. venyu loses the most ELO on Dust 2 (−104 ELO, win rate 50%). Things go best on Anubis (+12 ELO, win rate 60%). Match no. 2 of the day goes best: 60% win rate, −31 ELO. Improved over the last three months: Headshots +6 pp. Got weaker: Win rate −12 pp, ELO −424. Unchanged in recent months: K/R at 0.70, Rating at 0.98, ADR at 77.6. Last 30 days: 3 matches, win rate 100%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.