venganzzza

Argentina
On FACEIT since 2025 152 matches tracked 84 matches in 30 days
Last updated:

How does venganzzza play?

Rating 1.07 K/R 0.78 ADR 86.9 from 152 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 152 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 24% normal 0.90 to 1.09 27% weak 0.75 to 0.89 9% very weak below 0.75 19%
Player type
Goes in first and opens the round
More first kills per match than the level 5 average. More damage per round than the level 5 average.
EntryDamage
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (132 matches).

Level 5

Compared with 1,125 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 90%
Opening duels won 53%+4 pp · Ø 49% better than 81%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 35%−2 pp · Ø 37% better than 39%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 26%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 42%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so clearly above the average (0.96).

Headshot rate 39%−5 pp · Ø 44% better than 24%
AWP share of kills 17%+6 pp · Ø 11% better than 76%
K/D 1.08+0.12 · Ø 0.96 better than 89%
Pistol kills per match 2.6
Knife kills 12 in 152 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.2% of rounds and so well above the average (3.7%).

2K rounds 13.5%+0.8 pp · Ø 12.7% better than 71%
3K rounds 5.2%+1.5 pp · Ø 3.7% better than 94%
MVPs per match 2.5+0.4 · Ø 2.1 better than 89%
4Ks and aces 23x 4K, 1 ace in 132 matches

Utility and deaths

Average
Nades, flashes and deaths

5.2 utility damage per round and so well above the average (3.9).

Utility hit rate 36%+1 pp · Ø 35% better than 60%
Utility damage per round 5.2+1.3 · Ø 3.9 better than 80%
Enemies flashed per round 0.27+0.03 · Ø 0.24 better than 60%
Deaths per round 73%−1 pp · Ø 74% better than 55%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Win rate +11 pp
= Stayed the same
K/R at 0.78, Rating at 1.07, ADR at 87.0
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: October 2026 with 0.82. Last 3 months: 0.78 (at the start 0.80). Clearly above the average (0.70).

Patterns

From the last 152 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Thursdays +26 ELO, win rate 33%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.02 · Dust 2
  2. Most kills in a match: 35 · Mirage
  3. Longest win streak: 11 wins in a row · Anubis

Maps in detail

from the last 152 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
37% better than 11%
0.80 better than 88%
87.4 better than 89%
1.09 better than 85%
53% of 371 duels better than 70%
31% of 45 situations better than 32%
Dust 247
62% better than 90%
0.79 better than 86%
90.2 better than 95%
1.10 better than 86%
56% of 248 duels better than 85%
39% of 18 situations better than 52%
Anubis21
43% better than 28%
0.78 better than 81%
87.6 better than 87%
1.06 better than 78%
52% of 128 duels better than 66%
36% of 11 situations better than 55%
Nuke15
67% better than 87%
0.72 better than 46%
80.8 better than 61%
1.01 better than 55%
45% of 71 duels better than 21%
43% of 14 situations better than 64%
Inferno7
57% -
0.76 -
78.0 -
1.03-
57% of 28 duels -
14% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How venganzzza plays

Across 152 matches venganzzza averages K/R 0.78, ADR 86.9 and a rating of 1.07. Biggest strength: 3K rounds at 5.2%, better than 94% of level 5 players. Most room to improve: Headshot rate at 39%, better than only 24% of level 5 players. Averages 17.3 kills per match with 39% headshots. The strongest map is Nuke with a 67% win rate in 15 matches. In 69 of 152 matches the rating was 1.10 or higher (45%), in 42 it was below 0.90. In 132 matches with detailed stats: 23 4Ks and 1 ace. Best month by rating: October 2026 at 1.13. Things go best on Dust 2 (+89 ELO, win rate 62%). Improved over the last three months: Win rate +11 pp. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.78, Rating at 1.07, ADR at 87.0. Last 30 days: 84 matches, win rate 56%, net ELO +90.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.