venekk-
How does venekk- play?
Compared with 1,432 players in this group, each player over up to their last 100 matches.
Opening
Average56% of opening duels won and so clearly above the average (51%).
Clutch
Average2.2 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average1.26 K/D and so well above the average (1.00).
Impact
StrengthExactly 2 kills in 16.0% of rounds and so well above the average (13.2%).
Utility and deaths
Average48% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 8 averageSep to Oct 2026 compared with Aug 2026.
Kills per round (K/R)
Last 3 months: 0.86 (at the start 0.80). Well above the average (0.72).
Rating, 1.00 is an average match
Last 3 months: 1.23 (at the start 1.14). Well above the average (1.01).
Damage per round (ADR)
Last 3 months: 88.2 (at the start 84.0). Clearly above the average (79.7).
Share of headshot kills
Last 3 months: 44% (at the start 41%). Clearly below the average (47%).
Matches won (win rate)
Last 3 months: 45% (at the start 54%). Clearly below the average (50%).
Last 3 months: 1,629 (at the start 1,743).
Rounds with first kill
Last 3 months: 10% (at the start 8%). Right on the average (10%).
1v1 clutches won
Last 3 months: 38% (at the start 35%). Right on the average (38%).
Patterns
From the last 141 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
venekk- loses the most ELO from match 5 of the day: +14 ELO, 42% win rate
Records and milestones
from recorded matches- Most kills in a match: 40 · Nuke
- Highest rating in a match: 2.76 · Nuke
- Longest win streak: 4 wins in a row · Mirage
Maps in detail
from the last 141 matchesCompared with players on the same level who have at least 15 matches on the map.
How venekk- plays
Across 141 matches venekk- averages K/R 0.83 and ADR 86.4; the rating across the 140 rated matches is 1.19. Biggest strength: Utility hit rate at 48%, better than 99% of level 8 players. Averages 18.6 kills per match with 43% headshots. The strongest map is Cache with a 63% win rate in 19 matches. In 78 of 140 matches the rating was 1.10 or higher (56%), in 30 it was below 0.90. In 140 matches with detailed stats: 24 4Ks and 1 ace. venekk- loses the most ELO from match 5 of the day (+14 ELO, win rate 42%). Things go best on Mirage (+69 ELO, win rate 49%). Match no. 2 of the day goes best: 65% win rate, +58 ELO. Improved over the last three months: K/R +0.06, Rating +0.09, ADR +4.2, Headshots +3 pp, First kills +2 pp. Got weaker: Win rate −9 pp, ELO −114. Unchanged in recent months: Clutch 1v1 at 38%. Last 30 days: 1 matches, win rate 100%, net ELO +25.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.