vemtranquilo

Portugal
On FACEIT since 2015 356 matches tracked 108 matches in 30 days
Last updated:

How does vemtranquilo play?

Rating 1.00 K/R 0.73 ADR 77.7 from 356 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 356 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 15% very weak below 0.75 23%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (288 matches).

2,500-2,749 ELO

Compared with 2,689 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 53%+1 pp · Ø 52% better than 61%

Clutch

Weakness
Last one alive

29% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 8%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 59%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 17%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so well below the average (51%).

Headshot rate 45%−6 pp · Ø 51% better than 19%
AWP share of kills 32%+20 pp · Ø 12% better than 96%
K/D 1.00−0.04 · Ø 1.04 better than 29%
Pistol kills per match 2.8
Zeus kills6 in 356 matches
Knife kills 17 in 356 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.0% of rounds and so just below the average (4.2%).

2K rounds 13.7%+0.2 pp · Ø 13.5% better than 50%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 42%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 45x 4K, 4 aces in 288 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 39%+4 pp · Ø 35% better than 80%
Utility damage per round 5.0+0.9 · Ø 4.1 better than 76%
Enemies flashed per round 0.41+0.10 · Ø 0.31 better than 79%
Deaths per round 73%+2 pp · Ø 71% better than 25%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.05, Rating +0.07, ADR +6.4
= Stayed the same
Win rate at 52%, ELO at 2,509
▼ Got worse
Headshots −3 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Best month: November 2026 with 0.80. Last 3 months: 0.74 (at the start 0.69). Right on the average (0.74).

Patterns

From the last 356 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −122 ELO
34 matches · 47% win rate
On Inferno −42 ELO
78 matches · 60% win rate
On Mondays −38 ELO, win rate 37%

vemtranquilo loses the most ELO on Cache: −122 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Inferno
  2. Recorded match no. 250 · Mirage
  3. Longest win streak: 11 wins in a row · Inferno
  4. Highest rating in a match: 2.48 · Dust 2

Maps in detail

from the last 356 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2119
54% better than 56%
0.77 better than 61%
81.8 better than 52%
1.08 better than 60%
61% of 682 duels better than 92%
35% of 54 situations better than 39%
Mirage87
44% better than 18%
0.71 better than 32%
74.7 better than 18%
0.99 better than 31%
47% of 410 duels better than 24%
26% of 47 situations better than 16%
Inferno78
60% better than 60%
0.74 better than 34%
78.6 better than 22%
1.03 better than 29%
53% of 423 duels better than 44%
33% of 40 situations better than 38%
Cache34
47% better than 25%
0.69 better than 30%
79.3 better than 43%
0.92 better than 19%
47% of 198 duels better than 27%
36% of 11 situations better than 42%
Nuke31
42% better than 14%
0.64 better than 7%
69.8 better than 5%
0.85 better than 3%
48% of 127 duels better than 26%
13% of 15 situations better than 3%
Anubis6
50% -
0.54 -
57.6 -
0.73-
39% of 23 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How vemtranquilo plays

Across 356 matches vemtranquilo averages K/R 0.73, ADR 77.7 and a rating of 1.00. Biggest strength: Rounds with first kill at 13%, better than 83% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 29%, better than only 8% of level 10 · 2,500-2,749 ELO players. Averages 16.1 kills per match with 45% headshots. The strongest map is Inferno with a 60% win rate in 78 matches. In 127 of 356 matches the rating was 1.10 or higher (36%), in 136 it was below 0.90. In 288 matches with detailed stats: 45 4Ks and 4 aces. Best month by rating: November 2026 at 1.09. vemtranquilo loses the most ELO on Cache (−122 ELO, win rate 47%). Things go best on Mirage (+66 ELO, win rate 44%). Improved over the last three months: K/R +0.05, Rating +0.07, ADR +6.4. Got weaker: Headshots −3 pp. Unchanged in recent months: Win rate at 52%, ELO at 2,509. Last 30 days: 108 matches, win rate 44%, net ELO −159.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.