velo99

Argentina
On FACEIT since 2019 418 matches tracked 130 matches in 30 days
ELO ▼ 138
2,304
30-day peak: 2,467
Rank SA ▼ 1,006 places
#2,475
Argentina #768 in Argentina
30 days · prev. #1,469 · best #1,225
Last updated:

How does velo99 play?

Rating 1.10 K/R 0.80 ADR 85.0 from 418 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 418 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 22% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (357 matches).

2,250-2,499 ELO

Compared with 2,492 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 83%
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 58%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (50%).

Headshot rate 58%+8 pp · Ø 50% better than 91%
AWP share of kills 9%−2 pp · Ø 11% better than 48%
K/D 1.09+0.06 · Ø 1.03 better than 65%
Pistol kills per match 3.8
Knife kills 6 in 418 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 14.6%+1.2 pp · Ø 13.4% better than 73%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 77%
MVPs per match 2.7+0.4 · Ø 2.3 better than 82%
4Ks and aces 86x 4K, 12 aces in 357 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 26%
Enemies flashed per round 0.26−0.03 · Ø 0.29 better than 42%
Deaths per round 74%+2 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.04, Rating +0.07, ADR +5.1, ELO +224
= Stayed the same
Headshots at 58%, Win rate at 52%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: September 2026 with 0.84. Last 3 months: 0.81 (at the start 0.77). Clearly above the average (0.74).

Patterns

From the last 418 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −100 ELO
52 matches · 60% win rate
In match 4 of the day +22 ELO
47 matches · 45% win rate
On Sundays ±0 ELO, win rate 45%

velo99 loses the most ELO on Ancient: −100 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 77 · Nuke
  2. Longest win streak: 9 wins in a row · Nuke
  3. Recorded match no. 250 · Mirage
  4. Highest rating in a match: 2.78 · Dust 2

Maps in detail

from the last 418 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage174
56% better than 65%
0.81 better than 77%
85.1 better than 68%
1.11 better than 72%
52% of 905 duels better than 54%
43% of 101 situations better than 62%
Dust 289
45% better than 25%
0.79 better than 71%
84.5 better than 66%
1.11 better than 70%
50% of 434 duels better than 41%
30% of 50 situations better than 27%
Ancient52
60% better than 75%
0.83 better than 84%
88.0 better than 77%
1.13 better than 77%
58% of 269 duels better than 80%
55% of 33 situations better than 85%
Anubis50
48% better than 36%
0.77 better than 62%
83.9 better than 63%
1.05 better than 53%
55% of 265 duels better than 69%
33% of 30 situations better than 38%
Nuke24
63% better than 77%
0.82 better than 73%
85.5 better than 62%
1.13 better than 69%
54% of 127 duels better than 57%
27% of 11 situations better than 19%
Inferno15
33% better than 4%
0.75 better than 44%
83.2 right on the average
1.06 better than 45%
43% of 83 duels better than 6%
80% of 5 situations better than 99%
Cache13
46% -
0.75 -
81.2 -
1.00-
44% of 71 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How velo99 plays

Across 418 matches velo99 averages K/R 0.80, ADR 85.0 and a rating of 1.10. Biggest strength: Headshot rate at 58%, better than 91% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 29%, better than only 13% of level 10 · 2,250-2,499 ELO players. Averages 17.7 kills per match with 58% headshots. The strongest map is Nuke with a 63% win rate in 24 matches. In 191 of 418 matches the rating was 1.10 or higher (46%), in 139 it was below 0.90. In 357 matches with detailed stats: 86 4Ks and 12 aces. Best month by rating: September 2026 at 1.17. velo99 loses the most ELO on Ancient (−100 ELO, win rate 60%). Things go best on Mirage (+329 ELO, win rate 56%). Improved over the last three months: K/R +0.04, Rating +0.07, ADR +5.1, ELO +224. Unchanged in recent months: Headshots at 58%, Win rate at 52%. Last 30 days: 130 matches, win rate 47%, net ELO +61.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.