veins666

China
On FACEIT since 2026 237 matches tracked 123 matches in 30 days
Last updated:

How does veins666 play?

Rating 1.00 K/R 0.74 ADR 77.4 from 237 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 32%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 237 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 15% good 1.10 to 1.29 14% normal 0.90 to 1.09 25% weak 0.75 to 0.89 12% very weak below 0.75 29%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
ClutcherEntryHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,327 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 94%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 91%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 76%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (50%).

Headshot rate 58%+8 pp · Ø 50% better than 90%
AWP share of kills 19%+7 pp · Ø 12% better than 82%
K/D 0.96−0.08 · Ø 1.04 better than 20%
Pistol kills per match 3.2
Knife kills 6 in 237 matches

Impact

Average
Damage and big rounds

2.7 MVPs per match and so well above the average (2.4).

2K rounds 12.8%−0.7 pp · Ø 13.5% better than 30%
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 70%
MVPs per match 2.7+0.3 · Ø 2.4 better than 82%
4Ks and aces 40x 4K, 6 aces in 237 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.05 enemies flashed per round and so well below the average (0.30).

Utility hit rate 27%−8 pp · Ø 35% better than 6%
Utility damage per round 1.6−2.6 · Ø 4.2 better than 1%
Enemies flashed per round 0.05−0.25 · Ø 0.30 better than 1%
Deaths per round 77%+5 pp · Ø 72% better than 4%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether veins666 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 237 matches, all from the last 3 months.

Kills per round (K/R)

0.73
AugSepOct

Best month: August 2026 with 0.93.

Patterns

From the last 237 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −25 ELO
61 matches · 49% win rate
In match 3 of the day ±0 ELO
26 matches · 46% win rate
Between 0:00 and 6:00 +54 ELO, win rate 48%
On Fridays ±0 ELO, win rate 43%

veins666 loses the most ELO on Mirage: −25 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Mirage
  2. Recorded match no. 100 · Mirage
  3. Most kills in a match: 38 · Mirage
  4. Reached level 10 · Dust 2
  5. Highest rating in a match: 2.25 · Dust 2

Maps in detail

from the last 237 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 273
52% right on the average
0.79 better than 70%
81.6 better than 51%
1.06 better than 55%
52% of 428 duels better than 54%
44% of 34 situations better than 66%
Mirage61
49% better than 38%
0.74 better than 47%
78.3 better than 35%
0.99 better than 33%
54% of 360 duels better than 63%
37% of 30 situations better than 46%
Anubis42
60% better than 76%
0.73 better than 43%
76.1 better than 24%
0.97 better than 27%
49% of 269 duels better than 35%
33% of 21 situations better than 37%
Ancient26
58% better than 67%
0.75 right on the average
77.9 better than 29%
1.04 right on the average
49% of 128 duels better than 31%
25% of 8 situations better than 17%
Inferno12
50% -
0.65 -
71.0 -
0.85-
46% of 61 duels -
25% of 4 situations -
Nuke11
55% -
0.71 -
76.3 -
0.93-
51% of 73 duels -
20% of 5 situations -
Cache4
25% -
0.48 -
52.9 -
0.68-
26% of 23 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How veins666 plays

Across 237 matches veins666 averages K/R 0.74, ADR 77.4 and a rating of 1.00. Biggest strength: Rounds with first kill at 15%, better than 94% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 1.6, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 16.0 kills per match with 58% headshots. The strongest map is Anubis with a 60% win rate in 42 matches. In 80 of 237 matches the rating was 1.10 or higher (34%), in 97 it was below 0.90. In 237 matches with detailed stats: 40 4Ks and 6 aces. Best month by rating: August 2026 at 1.26. veins666 loses the most ELO on Mirage (−25 ELO, win rate 49%). Things go best in match 1 of the day (+53 ELO, win rate 68%). Match no. 1 of the day goes best: 68% win rate, +53 ELO. Last 30 days: 123 matches, win rate 54%, net ELO +180.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.