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veen_akt

Kazakhstan
On FACEIT since 2025 50 matches tracked 29 matches in 30 days
Last updated:

How does veen_akt play?

Rating 0.91 K/R 0.64 ADR 73.1 from 50 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 50 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 12% normal 0.90 to 1.09 20% weak 0.75 to 0.89 14% very weak below 0.75 38%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 7 average.
AWPer
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (29 matches).

Level 7

Compared with 1,498 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so clearly below the average (49%).

Rounds with first kill 9%−1 pp · Ø 10% better than 36%
Opening duels won 45%−4 pp · Ø 49% better than 13%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 25%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 70%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

29% headshots and so well below the average (46%).

Headshot rate 29%−17 pp · Ø 46% better than 1%
AWP share of kills 25%+14 pp · Ø 11% better than 92%
K/D 0.90−0.08 · Ø 0.98 better than 16%
Pistol kills per match 2.2
Knife kills 1 in 50 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 13.0%+0.1 pp · Ø 12.9% better than 49%
3K rounds 3.8%0.0 pp · Ø 3.8% right on the average
MVPs per match 2.0−0.2 · Ø 2.2 better than 26%
4Ks and aces 3x 4K, 0 aces in 29 matches

Utility and deaths

Average
Nades, flashes and deaths

0.56 enemies flashed per round and so well above the average (0.26).

Utility hit rate 34%−1 pp · Ø 35% better than 43%
Utility damage per round 4.10.0 · Ø 4.1 right on the average
Enemies flashed per round 0.56+0.30 · Ø 0.26 better than 97%
Deaths per round 70%−3 pp · Ø 73% better than 80%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.17, Rating +0.18, ADR +15.8, Win rate +10 pp, ELO +706
= Stayed the same
Nothing clear
▼ Got worse
Headshots −13 pp

Oct to Nov 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Last 3 months: 0.71 (at the start 0.54). Right on the average (0.71).

Patterns

From the last 50 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.81 · Nuke
  2. Longest win streak: 6 wins in a row · Inferno
  3. Most kills in a match: 24 · Ancient

Maps in detail

from the last 50 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage17
53% better than 60%
0.55 better than 1%
63.2 better than 1%
0.81 better than 3%
32% of 53 duels better than 1%
8% of 12 situations better than 2%
Anubis10
50% -
0.68 -
81.2 -
0.96-
44% of 36 duels -
40% of 10 situations -
Ancient9
89% -
0.80 -
86.2 -
1.15-
61% of 33 duels -
25% of 12 situations -
Dust 25
40% -
0.52 -
58.9 -
0.74-
44% of 18 duels -
67% of 3 situations -
Inferno5
80% -
0.69 -
83.7 -
0.97-
38% of 26 duels -
0% of 2 situations -
Nuke3
0% -
0.63 -
73.0 -
0.89-
75% of 12 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How veen_akt plays

Across 50 matches veen_akt averages K/R 0.64, ADR 73.1 and a rating of 0.91. Biggest strength: Deaths per round at just 70% (lower is better), better than 80% of level 7 players. Most room to improve: Headshot rate at 29%, better than only 1% of level 7 players. Averages 14.1 kills per match with 29% headshots. The strongest map is Mirage with a 53% win rate in 17 matches. In 14 of 50 matches the rating was 1.10 or higher (28%), in 26 it was below 0.90. In 29 matches with detailed stats: 3 4Ks and 0 aces. Improved over the last three months: K/R +0.17, Rating +0.18, ADR +15.8, Win rate +10 pp, ELO +706. Got weaker: Headshots −13 pp. Last 30 days: 29 matches, win rate 62%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.