vbstrvct

Russia
On FACEIT since 2021 258 matches tracked 74 matches in 30 days
ELO ▲ 561
2,336
30-day peak: 2,376
Rank EU
#93,529
Russia #29,051 in Russia
Last updated:

How does vbstrvct play?

Rating 0.96 (from 220 matches) K/R 0.68 ADR 76.5 from 258 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 220 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 20% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (165 matches).

2,250-2,499 ELO

Compared with 2,410 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 58%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 8%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (50%).

Headshot rate 43%−7 pp · Ø 50% better than 13%
AWP share of kills 6%−6 pp · Ø 12% better than 34%
K/D 1.00−0.03 · Ø 1.03 better than 34%
Pistol kills per match 2.6
Knife kills 4 in 258 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 12.1%−1.3 pp · Ø 13.4% better than 15%
3K rounds 3.0%−1.1 pp · Ø 4.1% better than 7%
MVPs per match 1.9−0.4 · Ø 2.3 better than 7%
4Ks and aces 13x 4K, 1 ace in 165 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 31%
Enemies flashed per round 0.18−0.11 · Ø 0.29 better than 19%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +3 pp, ELO +232
= Stayed the same
Rating at 0.96
▼ Got worse
K/R −0.06, ADR −5.8, Win rate −6 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOctNov

Best month: June 2026 with 0.85. Last 3 months: 0.65 (at the start 0.71). Clearly below the average (0.74).

Patterns

From the last 258 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −85 ELO
33 matches · 39% win rate
On Dust 2 −56 ELO
38 matches · 34% win rate
On Tuesdays −58 ELO, win rate 37%

vbstrvct loses the most ELO in match 4 of the day: −85 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Highest rating in a match: 1.95 · Mirage
  3. Reached level 10 · Nuke
  4. Longest win streak: 6 wins in a row · Mirage
  5. Most kills in a match: 35 · Anubis

Maps in detail

from the last 258 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage93
56% better than 65%
0.67 better than 15%
76.9 better than 27%
0.94 better than 16%
51% of 351 duels better than 46%
43% of 49 situations better than 62%
Anubis57
51% better than 47%
0.71 better than 35%
78.8 better than 37%
0.99 better than 35%
52% of 178 duels right on the average
23% of 26 situations better than 15%
Dust 238
34% better than 5%
0.66 better than 12%
75.1 better than 18%
0.89 better than 6%
45% of 85 duels better than 17%
31% of 16 situations better than 30%
Nuke38
53% better than 42%
0.72 better than 35%
76.6 better than 28%
1.04 right on the average
53% of 112 duels right on the average
29% of 28 situations better than 26%
Inferno14
57% -
0.74 -
77.8 -
1.09-
49% of 55 duels -
75% of 4 situations -
Ancient11
45% -
0.53 -
60.9 -
0.82-
40% of 25 duels -
40% of 5 situations -
Cache4
25% -
0.47 -
60.9 -
0.61-
40% of 10 duels -
0% of 1 situations -
Overpass3
67% -
0.94 -
101.7 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How vbstrvct plays

Across 258 matches vbstrvct averages K/R 0.68 and ADR 76.5; the rating across the 220 rated matches is 0.96. Biggest strength: Deaths per round at just 68% (lower is better), better than 87% of level 10 · 2,250-2,499 ELO players. Most room to improve: 3K rounds at 3.0%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 14.7 kills per match with 43% headshots. The strongest map is Inferno with a 57% win rate in 14 matches. In 68 of 220 matches the rating was 1.10 or higher (31%), in 102 it was below 0.90. In 165 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: October 2026 at 1.01. vbstrvct loses the most ELO in match 4 of the day (−85 ELO, win rate 39%). Things go best on Anubis (+121 ELO, win rate 51%). Match no. 2 of the day goes best: 55% win rate, +87 ELO. Improved over the last three months: Headshots +3 pp, ELO +232. Got weaker: K/R −0.06, ADR −5.8, Win rate −6 pp. Unchanged in recent months: Rating at 0.96. Last 30 days: 74 matches, win rate 51%, net ELO +81.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.