vbaP_

USA
On FACEIT since 2018 76 matches tracked
Last updated:

How does vbaP_ play?

Rating 1.18 (from 49 matches) K/R 0.81 ADR 82.4 from 76 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 90%
Rating distribution from 49 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 29% good 1.10 to 1.29 18% normal 0.90 to 1.09 35% weak 0.75 to 0.89 6% very weak below 0.75 4%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
ClutcherAWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (47 matches).

2,001-2,249 ELO

Compared with 2,098 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 21% of rounds and so well above the average (10%).

Rounds with first kill 21%+11 pp · Ø 10% better than 99%
Opening duels won 60%+9 pp · Ø 51% better than 96%

Clutch

Strength
Last one alive

4.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 54%+15 pp · Ø 39% better than 98%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 89%
Clutch kills per match 4.9+3.2 · Ø 1.7 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.26 K/D and so well above the average (1.03).

Headshot rate 53%+4 pp · Ø 49% better than 74%
AWP share of kills 26%+14 pp · Ø 12% better than 94%
K/D 1.26+0.23 · Ø 1.03 better than 95%
Pistol kills per match 3.4

Impact

Average
Damage and big rounds

4.0 MVPs per match and so well above the average (2.3).

2K rounds 12.7%−0.7 pp · Ø 13.4% better than 30%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 46%
MVPs per match 4.0+1.7 · Ø 2.3 better than 99%
4Ks and aces 12x 4K, 1 ace in 47 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 64% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 45%+10 pp · Ø 35% better than 96%
Utility damage per round 5.4+1.2 · Ø 4.2 better than 81%
Enemies flashed per round 0.36+0.08 · Ø 0.28 better than 71%
Deaths per round 64%−8 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether vbaP_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 8 matches from the last 3 months and 68 before.

Kills per round (K/R)

0.82
JunJulAugSepOctNov

Best month: August 2026 with 0.83.

Patterns

From the last 76 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Reached level 10 · Mirage
  2. Longest win streak: 5 wins in a row · Aim_redline_faceit
  3. Most kills in a match: 34 · Dust 2
  4. Highest rating in a match: 2.44 · Dust 2

Maps in detail

from the last 76 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage23
48% better than 39%
0.79 better than 73%
78.9 better than 41%
1.16-
59% of 29 duels better than 89%
29% of 7 situations better than 23%
Dust 210
60% -
0.93 -
96.6 -
1.29-
76% of 54 duels -
42% of 12 situations -
Ancient8
75% -
0.93 -
93.3 -
1.37-
68% of 25 duels -
100% of 1 situations -
Inferno8
25% -
0.81 -
84.1 -
1.26-
55% of 22 duels -
40% of 5 situations -
Nuke6
50% -
0.77 -
79.3 -
1.21-
61% of 18 duels -
40% of 5 situations -
Anubis5
60% -
0.81 -
85.3 -
1.24-
67% of 21 duels -
40% of 5 situations -
Cache4
50% -
0.72 -
78.4 -
1.12-
53% of 17 duels -
-
Overpass3
67% -
1.05 -
90.2 -
0.97-
67% of 3 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How vbaP_ plays

Across 76 matches vbaP_ averages K/R 0.81 and ADR 82.4; the rating across the 49 rated matches is 1.18. Biggest strength: Rounds with first kill at 21%, better than 99% of level 10 · 2,001-2,249 ELO players. Averages 18.5 kills per match with 53% headshots. The strongest map is Dust 2 with a 60% win rate in 10 matches. In 27 of 49 matches the rating was 1.10 or higher (55%), in 5 it was below 0.90. In 47 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: August 2026 at 1.20.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.