B0L_B0L

Argentina
On FACEIT since 2016 557 matches tracked 151 matches in 30 days
ELO ▲ 140
3,067
30-day peak: 3,122
Rank SA ▲ 174 places
#158
Argentina #28 in Argentina
30 days · prev. #332 · best #128
Last updated:

How does B0L_B0L play?

Rating 1.07 (from 460 matches) K/R 0.78 ADR 85.9 from 557 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 460 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
Multi-killsEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (413 matches).

3,000-3,499 ELO

Compared with 7,507 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 80%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 40%−1 pp · Ø 41% better than 55%
Clutch 1v2 won 18%−2 pp · Ø 20% better than 25%
Clutch kills per match 1.0−0.6 · Ø 1.6 better than 3%

Weapons and aim

Average
Where do the kills come from?

1.04 K/D and so just below the average (1.05).

Headshot rate 51%−2 pp · Ø 53% better than 39%
AWP share of kills 9%−3 pp · Ø 12% better than 51%
K/D 1.04−0.01 · Ø 1.05 better than 36%
Pistol kills per match 2.7 from the last 460
Knife kills 12 in 460 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.2%).

2K rounds 13.9%+0.4 pp · Ø 13.5% better than 52%
3K rounds 4.9%+0.7 pp · Ø 4.2% better than 72%
MVPs per match 2.6+0.2 · Ø 2.4 better than 68%
4Ks and aces 93x 4K, 13 aces in 413 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 37%+3 pp · Ø 34% better than 75%
Utility damage per round 4.6+0.7 · Ø 3.9 better than 74%
Enemies flashed per round 0.29−0.03 · Ø 0.32 better than 42%
Deaths per round 75%+4 pp · Ø 71% better than 6%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.07, Rating +0.12, ADR +6.1, ELO +189
= Stayed the same
Headshots at 50%, Win rate at 52%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.93
JunJulAugSepOctNov

Best month: November 2026 with 0.93. Last 3 months: 0.81 (at the start 0.74). Clearly above the average (0.74).

Patterns

From the last 460 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −172 ELO
95 matches · 44% win rate
On Cache −71 ELO
21 matches · 33% win rate
Between 18:00 and 24:00 −86 ELO, win rate 41%
On Sundays −46 ELO, win rate 47%

B0L_B0L loses the most ELO in match 2 of the day: −172 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Dust 2
  2. Most kills in a match: 42 · Ancient
  3. Highest rating in a match: 2.44 · Mirage

Maps in detail

from the last 460 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage223
54% better than 47%
0.80 better than 69%
88.0 better than 77%
1.10 better than 62%
52% of 1,156 duels better than 47%
39% of 98 situations right on the average
Ancient75
49% better than 28%
0.77 better than 57%
85.4 better than 66%
1.04 better than 44%
52% of 490 duels better than 47%
35% of 23 situations better than 40%
Dust 269
52% better than 38%
0.74 better than 42%
82.5 better than 53%
1.03 better than 36%
51% of 338 duels better than 41%
35% of 23 situations better than 39%
Anubis51
51% better than 37%
0.76 better than 53%
86.3 better than 73%
1.04 better than 43%
48% of 279 duels better than 26%
31% of 16 situations better than 32%
Cache21
33% better than 1%
0.74 better than 28%
82.9 better than 38%
0.99 better than 13%
49% of 105 duels better than 21%
64% of 14 situations better than 93%
Nuke13
54% -
0.77 -
82.2 -
1.11-
48% of 50 duels -
50% of 8 situations -
Inferno8
63% -
0.84 -
87.4 -
1.23-
46% of 37 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How B0L_B0L plays

Across 557 matches B0L_B0L averages K/R 0.78 and ADR 85.9; the rating across the 460 rated matches is 1.07. Biggest strength: Rounds with first kill at 13%, better than 80% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 75%, better than only 6% of level 10 · 3,000-3,499 ELO players. Averages 17.0 kills per match with 51% headshots. The strongest map is Mirage with a 54% win rate in 223 matches. In 196 of 460 matches the rating was 1.10 or higher (43%), in 155 it was below 0.90. In 413 matches with detailed stats: 93 4Ks and 13 aces. Best month by rating: November 2026 at 1.28. B0L_B0L loses the most ELO in match 2 of the day (−172 ELO, win rate 44%). Things go best on Mirage (+364 ELO, win rate 54%). Match no. 4 of the day goes best: 58% win rate, +252 ELO. Improved over the last three months: K/R +0.07, Rating +0.12, ADR +6.1, ELO +189. Unchanged in recent months: Headshots at 50%, Win rate at 52%. Last 30 days: 151 matches, win rate 54%, net ELO +285.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.