B0L_B0L
Name history of B0L_B0L
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does B0L_B0L play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (413 matches).
Compared with 7,507 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 13% of rounds and so well above the average (11%).
Clutch
Average1.0 clutch kills per match and so well below the average (1.6).
Weapons and aim
Average1.04 K/D and so just below the average (1.05).
Impact
AverageExactly 3 kills in 4.9% of rounds and so clearly above the average (4.2%).
Utility and deaths
AverageDied in 75% of rounds and so well above the average (71%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageSep to Nov 2026 compared with Jun to Aug 2026.
Kills per round (K/R)
Best month: November 2026 with 0.93. Last 3 months: 0.81 (at the start 0.74). Clearly above the average (0.74).
Rating, 1.00 is an average match
Best month: November 2026 with 1.28. Last 3 months: 1.11 (at the start 0.99). Clearly above the average (1.05).
Damage per round (ADR)
Best month: November 2026 with 98.0. Last 3 months: 88.7 (at the start 82.6). Clearly above the average (80.9).
Share of headshot kills
Best month: July 2026 with 56%. Last 3 months: 50% (at the start 51%). Clearly below the average (53%).
Matches won (win rate)
Best month: November 2026 with 61%. Last 3 months: 52% (at the start 50%). Right on the average (52%).
Best month: October 2026 with 3,122. Last 3 months: 3,067 (at the start 2,878).
Rounds with first kill
Best month: November 2026 with 16%.
1v1 clutches won
Best month: November 2026 with 46%.
Patterns
From the last 460 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
B0L_B0L loses the most ELO in match 2 of the day: −172 ELO, 44% win rate
Records and milestones
from recorded matches- Longest win streak: 9 wins in a row · Dust 2
- Most kills in a match: 42 · Ancient
- Highest rating in a match: 2.44 · Mirage
Maps in detail
from the last 460 matchesCompared with players on the same level who have at least 15 matches on the map.
How B0L_B0L plays
Across 557 matches B0L_B0L averages K/R 0.78 and ADR 85.9; the rating across the 460 rated matches is 1.07. Biggest strength: Rounds with first kill at 13%, better than 80% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 75%, better than only 6% of level 10 · 3,000-3,499 ELO players. Averages 17.0 kills per match with 51% headshots. The strongest map is Mirage with a 54% win rate in 223 matches. In 196 of 460 matches the rating was 1.10 or higher (43%), in 155 it was below 0.90. In 413 matches with detailed stats: 93 4Ks and 13 aces. Best month by rating: November 2026 at 1.28. B0L_B0L loses the most ELO in match 2 of the day (−172 ELO, win rate 44%). Things go best on Mirage (+364 ELO, win rate 54%). Match no. 4 of the day goes best: 58% win rate, +252 ELO. Improved over the last three months: K/R +0.07, Rating +0.12, ADR +6.1, ELO +189. Unchanged in recent months: Headshots at 50%, Win rate at 52%. Last 30 days: 151 matches, win rate 54%, net ELO +285.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.