vasea_2019
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (77 matches).
Compared with 1,166 players in this group, each player over up to their last 100 matches.
Opening
Average55% of opening duels won and so clearly above the average (50%).
Clutch
Average37% of 1v2s won and so well above the average (22%).
Weapons and aim
Average1.07 K/D and so slightly above the average (1.00).
Impact
Strength2.8 MVPs per match and so well above the average (2.3).
Utility and deaths
Average51% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 7 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.87. Last 3 months: 0.83 (at the start 0.63). Well above the average (0.72).
Rating, 1.00 is an average match
Best month: September 2026 with 1.24. Last 3 months: 1.15 (at the start 0.83). Well above the average (1.01).
Damage per round (ADR)
Best month: September 2026 with 95.3. Last 3 months: 89.7 (at the start 68.4). Well above the average (79.6).
Share of headshot kills
Best month: August 2026 with 48%. Last 3 months: 41% (at the start 50%). Clearly below the average (46%).
Matches won (win rate)
Best month: September 2026 with 59%. Last 3 months: 52% (at the start 33%). Just above the average (51%).
Best month: September 2026 with 1,615. Last 3 months: 1,416 (at the start 1,327).
Rounds with first kill
Best month: October 2026 with 10%.
1v1 clutches won
Best month: September 2026 with 50%.
Patterns
From the last 98 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Cache
- Most kills in a match: 35 · Mirage
- Highest rating in a match: 3.60 · Mirage
Maps in detail
from the last 98 matchesCompared with players on the same level who have at least 15 matches on the map.
How vasea_2019 plays
Across 98 matches vasea_2019 averages K/R 0.78, ADR 85.0 and a rating of 1.08. Biggest strength: Utility hit rate at 51%, better than 99% of level 7 players. Most room to improve: Rounds with first kill at 8%, better than only 22% of level 7 players. Averages 17.5 kills per match with 42% headshots. The strongest map is Mirage with a 58% win rate in 31 matches. In 43 of 98 matches the rating was 1.10 or higher (44%), in 39 it was below 0.90. In 77 matches with detailed stats: 22 4Ks and 2 aces. Best month by rating: September 2026 at 1.24. Things go best in match 2 of the day (+149 ELO, win rate 56%). Match no. 2 of the day goes best: 56% win rate, +149 ELO. Improved over the last three months: K/R +0.20, Rating +0.32, ADR +21.3, Win rate +19 pp, ELO +89. Got weaker: Headshots −9 pp. Last 30 days: 31 matches, win rate 42%, net ELO +17.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.