varsityy999

Mongolia
On FACEIT since 2022 44 matches tracked 24 matches in 30 days
ELO
2,274
Peak across recorded matches: 2,274
Rank SEA ▲ 94 places
#2,639
Mongolia #660 in Mongolia
30 days · prev. #2,733 · best #2,520
Last updated:

How does varsityy999 play?

Rating 1.35 K/R 0.96 ADR 92.2 from 44 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.35
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.48 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 44 matches
outstanding 1.80 and up 25% strong 1.30 to 1.79 27% good 1.10 to 1.29 18% normal 0.90 to 1.09 5% weak 0.75 to 0.89 11% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
AWPerMulti-killsClutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (28 matches).

2,250-2,499 ELO

Compared with 2,473 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

60% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 60%+9 pp · Ø 51% better than 96%

Clutch

Strength
Last one alive

38% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 69%
Clutch 1v2 won 38%+17 pp · Ø 21% better than 99%
Clutch kills per match 2.5+0.8 · Ø 1.7 better than 96%

Weapons and aim

Average
Where do the kills come from?

1.39 K/D and so well above the average (1.04).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 37%+25 pp · Ø 12% better than 98%
K/D 1.39+0.35 · Ø 1.04 better than 99%
Pistol kills per match 3.6
Knife kills 2 in 44 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 7.2% of rounds and so well above the average (4.1%).

2K rounds 18.8%+5.4 pp · Ø 13.4% better than 99%
3K rounds 7.2%+3.1 pp · Ø 4.1% better than 99%
MVPs per match 3.0+0.6 · Ø 2.4 better than 94%
4Ks and aces 10x 4K, 3 aces in 28 matches

Utility and deaths

Average
Nades, flashes and deaths

1.3 utility damage per round and so well below the average (4.3).

Utility hit rate 36%+1 pp · Ø 35% better than 59%
Utility damage per round 1.3−3.0 · Ø 4.3 better than 1%
Enemies flashed per round 0.11−0.19 · Ø 0.30 better than 5%
Deaths per round 69%−3 pp · Ø 72% better than 77%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether varsityy999 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 28 matches from the last 3 months and 16 before.

Kills per round (K/R)

0.96
JunJulAugSepOctNov

Best month: October 2026 with 1.02.

Patterns

Soon this shows where varsityy999 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 19 of 20.

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.24 · Ancient
  2. Longest win streak: 6 wins in a row · Inferno
  3. Most kills in a match: 33 · Nuke

Maps in detail

from the last 44 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage19
53% better than 55%
0.95 better than 98%
92.4 better than 90%
1.32 better than 97%
58% of 92 duels better than 84%
64% of 11 situations better than 97%
Dust 29
56% -
0.93 -
90.9 -
1.29-
53% of 43 duels -
29% of 7 situations -
Cache5
60% -
1.07 -
95.5 -
1.49-
68% of 22 duels -
20% of 5 situations -
Inferno4
50% -
0.86 -
82.5 -
1.23-
55% of 20 duels -
75% of 4 situations -
Nuke3
100% -
1.04 -
90.9 -
1.53-
67% of 18 duels -
14% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How varsityy999 plays

Across 44 matches varsityy999 averages K/R 0.96, ADR 92.2 and a rating of 1.35. Biggest strength: Rating at 1.35, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 1.3, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 20.6 kills per match with 50% headshots. In 31 of 44 matches the rating was 1.10 or higher (70%), in 11 it was below 0.90. In 28 matches with detailed stats: 10 4Ks and 3 aces. Best month by rating: October 2026 at 1.45. Last 30 days: 24 matches, win rate 67%, net ELO −23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.