vank

Norway
On FACEIT since 2023 414 matches tracked 77 matches in 30 days
Last updated:

How does vank play?

Rating 0.95 K/R 0.69 ADR 75.8 from 414 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 414 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 29%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (316 matches).

2,500-2,749 ELO

Compared with 2,702 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 50%−2 pp · Ø 52% better than 33%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 20%−1 pp · Ø 21% better than 38%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so clearly below the average (1.04).

Headshot rate 48%−3 pp · Ø 51% better than 33%
AWP share of kills 15%+3 pp · Ø 12% better than 72%
K/D 0.94−0.10 · Ø 1.04 better than 12%
Pistol kills per match 2.4
Knife kills 21 in 414 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so clearly below the average (13.5%).

2K rounds 12.3%−1.2 pp · Ø 13.5% better than 17%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 36%
MVPs per match 2.2−0.2 · Ø 2.4 better than 30%
4Ks and aces 43x 4K, 3 aces in 316 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 45%
Utility damage per round 3.8−0.3 · Ø 4.1 better than 43%
Enemies flashed per round 0.29−0.01 · Ø 0.30 better than 50%
Deaths per round 74%+2 pp · Ø 72% better than 17%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +3 pp, ELO +276
= Stayed the same
K/R at 0.69, Rating at 0.96, ADR at 75.6, Win rate at 51%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.66
JunJulAugSepOctNov

Best month: October 2026 with 0.73. Last 3 months: 0.69 (at the start 0.68). Clearly below the average (0.74).

Patterns

From the last 414 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −179 ELO
51 matches · 35% win rate
On Anubis −59 ELO
47 matches · 49% win rate
Between 12:00 and 18:00 −99 ELO, win rate 45%
On Thursdays −31 ELO, win rate 43%

vank loses the most ELO in match 3 of the day: −179 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Ancient
  2. Highest rating in a match: 1.98 · Ancient
  3. Recorded match no. 250 · Inferno
  4. Longest win streak: 8 wins in a row · Ancient

Maps in detail

from the last 414 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage134
54% better than 56%
0.69 better than 23%
74.7 better than 17%
0.95 better than 19%
51% of 713 duels better than 47%
38% of 66 situations right on the average
Ancient95
53% right on the average
0.73 better than 36%
80.9 better than 41%
0.99 better than 28%
52% of 511 duels right on the average
42% of 64 situations better than 62%
Dust 278
47% better than 28%
0.67 better than 15%
74.7 better than 16%
0.95 better than 17%
48% of 391 duels better than 28%
47% of 45 situations better than 74%
Anubis47
49% better than 32%
0.67 better than 13%
74.7 better than 13%
0.93 better than 12%
46% of 224 duels better than 18%
44% of 16 situations better than 67%
Inferno31
39% better than 5%
0.68 better than 13%
74.3 better than 10%
0.93 better than 7%
52% of 150 duels better than 34%
25% of 16 situations better than 17%
Nuke22
41% better than 8%
0.61 better than 1%
67.2 better than 1%
0.86 better than 1%
41% of 86 duels better than 4%
20% of 15 situations better than 14%
Cache6
50% -
0.65 -
73.7 -
0.84-
48% of 23 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How vank plays

Across 414 matches vank averages K/R 0.69, ADR 75.8 and a rating of 0.95. Most room to improve: Rating at 0.95, better than only 12% of level 10 · 2,500-2,749 ELO players. Averages 14.9 kills per match with 48% headshots. The strongest map is Mirage with a 54% win rate in 134 matches. In 132 of 414 matches the rating was 1.10 or higher (32%), in 192 it was below 0.90. In 316 matches with detailed stats: 43 4Ks and 3 aces. Best month by rating: October 2026 at 1.00. vank loses the most ELO in match 3 of the day (−179 ELO, win rate 35%). Things go best in match 1 of the day (+285 ELO, win rate 57%). Match no. 1 of the day goes best: 57% win rate, +285 ELO. Improved over the last three months: Headshots +3 pp, ELO +276. Unchanged in recent months: K/R at 0.69, Rating at 0.96, ADR at 75.6, Win rate at 51%. Last 30 days: 77 matches, win rate 55%, net ELO +72.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.